For those of you who follow my blog, as Co-chairwoman of 3DCAMP Houston I have been working very hard on 3DCAMP Houston 2012. It is going to be an amazing event. 3DCAMP Houston 2012 is an all day symposium on Saturday September 29th from 8:00-5:00. It is being hosted by the University of Houston Department of Natural Sciences and Mathematics in conjunction with the School of Art. There will be 15 speakers talking on a variety of topics. Registration is only $15. and includes breakfast and a lunch. We are also having an an art show titled “The Third Dimension” coordinated by Betz Gallery. The show will exhibit everything 3D. It will be open all day on Saturday for those attending the symposium and then to the public after 5:00 p.m. You can check out the prospectus for further information. There is still time to get your artwork sent. We are not just looking for Rapid Prototyping items, but anything 3D. Do you work in architecture, math, or the sciences and have something to contribute? That is create because 3DCAMP is returning with STEAM an educational initiative that encompasses Science, Technology, Engineering, Art and Math.
I will be talking about some of the speakers through the 3DCAMP website and mailing list, but I thought I would include them here as well. These are our our first three speakers.
Here are our first three speakers, mentioned in our recent newsletter. Stay tuned for future newsletters and the website for the next 12.
Johannes Huber has worked in the entertainment industry as an artist since 1995. His art credits include games such as Starfleet Command 1 and 2, James Bond: Agent under Fire, and Mechwarrior Commander as well as films like RV, My Ex-Super Girlfriend, Rocky 6 and Seraphim Falls and worked with published authors on creature design and book covers. His other work includes clients such as Nalco and, Introgen Therapeutics, Inc, and other pharmaceutical companies focused on cancer treatment. He is an alumni of the Gnomon School of VFX high-end CG program and teaches illustration, Sculpting Human Anatomy and Autodesk Maya for the Houston Community College System. TOPIC: Digitally Sculpting in ZBrush and Human Anatomy
Mike de la Flor
Mike de la Flor is a freelance medical illustrator, animator, instructor and writer. He’s the author of The Digital Biomedical Illustration Handbook and other CG books and articles.Mike has also been an adjunct instructor of computer graphics at Kingwood College. TOPIC: Medical Illustration and Animation
Steven Ramirez is the owner of Smash Design a Hollywood prop and set fabrication company. Steven first realized the need for new 3d fabrication methods while he worked on Hollywood movies sets for Film Director Robert Rodriguez at the world renowned studio Trouble Maker Studios there Steven discovered the need for 3d CNC machines which opened up new doors in the set construction world. But it wasn’t until working directly for ex-NASA Senior Robotics Engineer Chris Lovchik that his knowledge of 3d cnc all came together. Steven worked as an industrial designer for Lovchik’s tech company that fabricated the famous Carvewright cnc machine. Steven’s company Smash Design has since constructed numerous large scale projects for clients such as NASA, Saks 5th Avenue, Versace, Maersk, Cosentino, TLC, Warner Brothers, and NBC TV’s Extreme Home Makeover Edition. He uses large CNC’s to carve and create his 3d computer drafted models and themed environments and polishes them with old world sculpting and finishing techniques. TOPIC: Hollywood 3d Props