Technology
New Art and Technology Podcast- A Discussion About Living Art With Sculptor Oron Catts
An Interview with Sculptor Oron Catts – A discussion about living art.
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Oron Catts is the director of SymbioticA at the University of Western Australia. SymbtioticA is laboratory that is “dedicated to the research, learning, critique and hands on engagement with the life sciences.” Catts is also co founder of The Tissue Culture & Arts Project (TC&A).
In this podcast the interviewer Bridgette Mongeon and Oron Catts discuss the artwork Victimless Leather, living tissue that is grown in a laboratory that resembles skin.
This is a very charged topic. Introduction to the art and SymbioticA may cause some to gasp. Some of the interviewers questions were first raised in the article Frankensteinian Art?
PEER GROUP
This topic will be the first of 4 that will be featured in an online per group study. If you are a student, professor, or scientist who would like to participate in this online dialogue for the month of September contact the podcast host. The online discussion is by invitation only. The participation with be held through an online forum with others around the world. More information to follow
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The direct link to this podcast segment- should you want to put it on your website or blog http://media.libsyn.com/media/artandtechnology/Art_Technology_007_Interview_with_Oron_Catts_a_Discussion_About_Living_Art..mp3
The Art and Technology Podcast listen from the Digital Sculpting.net website or Subscribe to the podcast in itunes
If you are reading this blog post from facebook and do not see the videos and or photographs visit https://creativesculpture.com/blog
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More Quick Sketches In 3D
In a previous post “Thinking about fast. Is it the new slow” I had depicted some of my quick sketches in Mudbox. I have decided to try and do these regularly so I am going to insert some more. I may also switch to zbrush quick sketches. The timer is set for 30 minutes. If you want to share your quick sketches in Mudbox or zbrush I have created a challenge on the digitalsculpting.net website forum. Can’t wait to see what others have.
A New Book Proposal
I just sent a new book proposal to the publisher. Art and Technology- Exploration of resources and advancements in digital sculpting, printing, milling and scanning. I know, I am just able to breath after fishing Digital Sculpting with Mudbox Essential Tools and Techniques for Artists.
I’m also knee deep in the Art and Technology podcast and the new website at http://www.digitalsculpting.net
The new book project is terribly exciting. It will feature a great deal of the research I am doing on this subject for my graduate studies. As I stated in the book proposal.
Art and Technology- Exploration of resources and advancements in digital sculpting, printing, milling and scanning. Finally, a resource guide for understanding and accessing tools in digital printing, milling and scanning. This technology is not just for manufacturing or engineering but can be embraced by designers, traditional and graphic artists who want to utilize these technologies in their creativity and in their workflow. This resource breaks down the process and possibilities for artists.
This book helps to inspire, as artists can see what others have created and push their imagination utilizing new technology. The technology can help save artists time and help artists create in ways that have never been conceivable until this time. Inspiration- strengthens your creativity and enlarges your artistic tool set.
I should know something in two – three weeks.
Art And Technology Podcast- Digital Scanning And Traditional Sculpture
An Interview With Dan Gustafson Next Engine Scanner and Traditional Sculptor Mark Byrd
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Using digital technology such as scanning and milling in the traditional art studio is what I refer to as Tra-digi art. Dan Gustafson of the NextEngine Scanner and Traditional Sculptor Mark Byrd spend time with me talking about using the NextEngine scanner in the creating of life size traditional bronze sculptures. What are the advantages of using the scanner? What are the pitfalls to watch out for when incorporating this technology in your own studio?
Some of these concepts of digital scanning and printing were featured in chapter 7 of the Mudbox book.
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The direct link to this podcast segment- should you want to put it on your website or blog http://media.libsyn.com/media/artandtechnology/Art_Technology_006_Scanning_and_Milling_in_the_Tradtitional_Studio.mp3
More photographs to come
The Art and Technology Podcast listen from the Digital Sculpting.net website or Subscribe to the podcast in itunes
If you are reading this blog post from facebook and do not see the videos and or photographs visit https://creativesculpture.com/blog
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Frankensteinian Art?
My studies of researching digital technology and incorporating it into my traditional sculpting processes is part of what I am doing for my graduate degree at Goddard. It has taken me to places I would have never dreamed of going. Several months ago while researching 3d printers I began to realize that individuals were pushing anything they could through the printers to see what would happen, metal, ceramic, even glass. It was then that I wondered about biology. And I was certainly thrown for a loop when I found that they were printing bone, skin and now even organs. I wrote about this and had several links to articles about the subject in the October 28th blog article, I’m a genius! 3D Printing of the Human Organs?
I did, at that time, however, happen upon another artist’s work that after finding and reading I quickly clicked off of. The project has haunted me since then. There was such uneasiness when I first happened upon it that I didn’t even put it in my college bibliography. I am wondering now, why. Why am I so uneasy? It was exciting for me to find that science is now printing biology, and that someday, if I need a kidney I might be able to have my own kidney printed. But incorporating this other type of biology into art left me feeling uncomfortable. The topic has come up more than once since this first encounter with Stelarc’s art piece The Partial Head. The Partial Head is a prosthetic portrait of the artist that is computer generated and can talk to the viewer. This portrait is digitally printed and then seeded with living cells. Of course, the artwork needed a bioreactor/incubator circulatory system to survive. It only lived a week before becoming contaminated and “died.”
The Partial Head website acknowledges the collaboration of, The Tissue Culture & Arts Project (TC&A). http://www.tca.uwa.edu.au/ In a Leonardo Journal, article entitled, Growing Semi-Living Sculpture: The Tissue Culture & Art Project by Oron Catts and Ionat Zurr it state that they use “living tissue to create/grow semi-living object/sculptures and to research the technologies involved in such a task.” I need to examine, in my own mind, why creating organs to extend life, and using living cells to create art feels so different to me. Though both remind me of the scene from the movie Frankenstein.
Victor Moritz: Henry – In the name of God!
Henry Frankenstein: Oh, in the name of God! Now I know what it feels like to be God!
Is it my cultural upbringing that makes me uneasy about this? I have warned myself to be careful. Some fear is healthy; it does keep us from danger, however, it can also keep us from exploration. The difficulty is in knowing when have we gone too far.
Doctor Waldman: You have created a monster, and it will destroy you!
Another Sterlarc’s project consists of growing a 1 /2 scale ear. In another piece of art titled. Victimless Leather The TC&A project works at initiating a discomfort in the viewer as they digitally print a miniature coat over scaffolding with tissue that looks like — human skin.
Of course, growing things can be found everywhere. How is this technology any different than growing a topiary over a metal structure that becomes a living thing that will grow and I must tend? There are many ethical questions raised with TC&A ‘s project. For example, “Do these entities contribute to the objectification of living organisms?” In my previous comparison I honestly don’t feel that I am objectifying the ivy on the topiary. Nor do I feel I am killing portions of it when I prune the art. How is this different? Are we enthused with our control over the living material? This Frankensteinian idea towards art was also expressed in a recent Art and Technology podcast that I conducted with Robert Michael Smith. It appears these questions will continue to be raised and that artists that are presented with tools to push their creative limits and to initiate a reaction in the viewer will do so. It has certainly initiated a reaction from me. It will continue, and we just may see more art that for lack of a better word, can be referred to as Frankensteinian.
TC&A also examines, “the gap between the fast pace of development in science and technology and the slower pace of cultural understanding and adaptation.” They are indeed pushing the limits of acceptance both socially and culturally. They hope that the term “semi living object/products and sculptures” will make the art more palatable. “Our art challenges many people to examine their perception of the boundary between the living and the inanimate:” Their goal is get these projects to a point where the art can live out of their contained environment and provide tactile interaction with the viewer. I’m sure this will not be the last you hear about this subject on this blog, or the Art and Technology podcast. But I’m interested in knowing what other people feel about these works of… “art?”
Look! It’s moving. It’s alive. It’s alive… It’s alive, it’s moving, it’s alive, it’s alive, it’s alive, it’s alive, IT’S ALIVE!
Henry Frankenstein
( Oron Catts will be one of my up and coming interviews ( INTERVIEW) on the Art and Technology Podcast listen from the Digital Sculpting.net website or Subscribe to the podcast in itunes ) This podcast was recorded May 23, 2010 and will be up at the http://www.digitalsculpting.net website by May29th.
If you are reading this blog post from facebook and do not see the videos and or photographs visit https://creativesculpture.com/blog
Antiquities, Masterpiece, Rights of Ownership and 3D Scanning
I have been spending some time looking at historical artifacts and the copyright and ownership issues surrounding them. The reason why this topic has created some interest to me is that I’m curious about the advancement and tremendous increase in 3D scanning of artifacts.
It seems there are benefits in the 3d scanning of these precious items. There may be information captured by the scanner that will help scientist know more about the item. It offers an opportunity to document and make accessible the information. For example, the tomb of Tutankhamun is being scanned in hopes of preserving it so that the experience and information can be made available to those interested without actually having to make it accessible for individuals to experience it. This is important because the experiencing of some artifacts causes more damage to them. And it can be an asset in the restoration of an artifact.
Recording the tomb of Tutankhamun from factum-arte on Vimeo.
I have been cautioned not to just embrace all of this new technology without trying to thoroughly examine it. So, I must ask myself, what are the cons of having the artifacts scanned in 3D? Before I answer that, I thought it would be appropriate to look at some of the issues and questions revolving around the artifacts themselves.
For example:
- Is it ownership that is important or access?
- If I own land and I dig something up on my land. To whom does it belong? It will depend on the country you are in and the laws within that country. The antiquity may not belong to you. If it did not, would I report it or would I be more inclined to cherish my treasure without saying a word ?
- Many laws are developed in hopes of preventing looting of antiquities. Do they actually accomplish this? How do these laws effect poorer countries?
- How do I feel about cultural property?
- If something is taken or looted what happens to “the loss of context?” Having a coin but knowing where it was found or what the people who had this coin did, ate, where they slept, is important. It is not just the object that is researched, but where it was found.
How important is it for individuals to be exposed to the cultures and antiquities of those around the world? Should countries horde their antiquities? If antiquities can be distributed through trade, what happens with countries that have nothing to trade? How do they expose their people to the cultures around the world?
According to an article that I read, if I happened upon a stolen or found object and it ended up on the desk of an archeologist and it had something of importance on it, that information cannot be published. How difficult it must be for the archeologist who happens upon this. The reason— it has no legitimate provenance and the Archeological Institute of America forbids it. Why? If the archeologists should transcribe it and publish it, then they would be determining its authentication and making it more valuable.
Identity, self esteem, illicit digging, artifacts, private/market all of these words initiate a tremendous amount of passionate opinion in the information that I was reading about this subject.
Should there be a cultural common? Shared information and artifacts between countries, museums and collectors. The Brooklyn museum is making some of their artifacts, for which they hold the copyright, available on a Creative Commons License. Those who want to use them for non commercial use can do so. But, how is this policed?
I would suppose that the same questions and concerns that are found with traditional masterpieces and antiquities will apply to 3D scanned artifacts. Who owns them? Should they be reproduced? And my biggest thought is, that it is much easier to steal a data file than it is a physical dated fossil.
I also wonder about the artists who might use these artifacts as part of their own work. In the case of artists Barry X Ball, whose work I absolutely love, I have questioned this. Ball has taken digital scans of two Braoque pieces, “Masterpieces in the permanent collection of Ca’Rezzonico, Venice— La Purità (Dama Velata), by Antonio Corradini, and La Invidia by Orazio Marinali, as well as Hermaphrodite Endormi from the Louvre, Paris.” and he has digitally scanned them. Then he recreates them using digital milling in another substance. Does he sell these? Can he sell these? Is this art? Can he copyright this as his own?
So I ask the question, What are the pro’s and con’s and more importantly, what are the questions I should be asking when looking at this new technology of 3D scanning as it pertains to masterpieces and artifacts?
( I do hope to cover more podcasts on this subject. Looking for lawyers working with antiquities)
If you are reading this blog post from facebook and do not see the videos and or photographs visit https://creativesculpture.com/blog
Art And Technology Podcast – Foundry of The Future
An Interview with Paul Effinger – Foundry of the Future Art and Technology 0005
Paul Effinger is a digital sculptor who is exploring different methods of bronze casting other than the lost wax method of bronze casting. He is exploring z corp printing in a cellulose powder, infiltrates and others.
Effinger worked 13 years in the gaming industry creating for published titles as lead Character Artists and Animator and contributed to many others as an independent contractor. He strives to see some of his creations into physical forms and loves the feel of bronze. This has caused him to explore in different areas of 3d printing and investment casting. The processes and pitfalls of 3d printing are featured in chapter 7 of the Mudbox book.
( Paul is featured in my 2015 book 3D Technology In Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting, and Milling.
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* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The direct link to this podcast segment- should you want to put it on your website or blog
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The New Podcast Art and Technology is Up- Feel Free To Use Them On Your Site
“A fire side chat where innovation, creativity, technology and science meet.”
Art and Technology Podcast
The art and technology podcasts are up. And you are welcome to include them on your site. Check out the link at the end of each post here. You can listen to the podcast at http://www.digitalsculpting.net. Once there, press on the link in the upper nav bar that says “podcasts.”
The podcast has been submitted to iTunes and we will let you know when you can subscribe to it in iTunes. We would, however like to have you stop by digital sculpting.net to listen and reply on the forum threads for each post. It is a great way to create a dialogue on these topics.
I’ll also put a direct link to the new podcasts below so you can listen right from your browser.
You can see a player and listen from this website at Videos and Podcast page of this website.
Here are the podcasts that have been recorded to date:
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Art and Technology 001- Introduction
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An introduction to the Art and Technology Podcast. Host Bridgette Mongeon and illustrator/writer Mike de la Flor talk about their hopes for digital sculpting.net, the Art and Technology podcast and the new book Digital Sculpting with Mudbox: Essential Tools and Techniques for Artist.
A bit about the host Bridgette Mongeon
Bridgette is a traditional sculptor and a writer. She has been creating podcasts for two years on various topics and looks forward to exploring art and technology with the community at DigitalSculpting.net. Her passion for this subject is fueled by her ongoing graduate studies. She is also coauthor of the new Mudbox book and co-administrator for the digitalsculpting.net website
Interview with Mike de la Flor
Mike is a medical, illustrator/animator, instructor and writer. He is the author of several CG titles including the popular The Digital Biomedical Illustration Handbook. He has written dozens of articles for 3DWorld, Computer Arts, and MacWorld among other magazines. Mike is also the co-administrator of the DigitalSculpting.net website.
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The forum for this topic. You may add your comments and thoughts
* The direct link to this podcast segment- should you want to put it on your website or blog
http://media.libsyn.com/media/artandtechnology/Art_technology_001.mp3
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An Interview with sculptor Robert Michael Smith. Art and Technology 0002
Please see previous post for more information about Robert Michael Smith
LISTEN NOW from your browser
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The forum for this topic. You may add your comments and thoughts
* The direct link to this podcast segment- should you want to put it on your website or blog
http://media.libsyn.com/media/artandtechnology/Art_technology_002.mp3
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An Interview with Joris Debo from Materialise .MGX Art and Technology 0003
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An Interview with Joris Debo from Materialise .MGX discussing some of the highest quality of 3d Printing.
Joris Debo from .MGX, a division of Materialise talks about the technology of large scale 3d printing and investment casting that their company is offering to the traditional and digital studio. .MGX works with 3D printing technologies and some of the top designers in the world.
Check out the .MGX catalog for some very inspiring artwork
This link lets you download both catalogs
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The forum for this topic. You may add your comments and thoughts
* The direct link to this podcast segment- should you want to put it on your website or blog
http://media.libsyn.com/media/artandtechnology/Art_technology_003-_Interview_with_Joris_Debo.mp3
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Interview with Kevin Gillespie Art and Technology 0004
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Kevin Gillespie pioneer in CG, talks with Host Bridgette Mongeon about 3d technology and copyrights- from a personal viewpoint. How can we protect ourselves as artists? How can we be more aware? Copyright in 3D is an emotionally charged issue.
For more information on this case, copyright issues and other information as well as a discussion of this topic please visit the digitalsculpting.net website. We would love to hear what you think about this heated topic.
* Listen to the podcast from our podcast player on the nav bar at Digital Sculpting.net
* The forum for this topic. You may add your comments and thoughts
* The direct link to this podcast segment- should you want to put it on your website or blog
http://media.libsyn.com/media/artandtechnology/Art_technology_004_Interview_with_Kevin_Gillespie_on_Copyright_and_3D.mp3
MORE INFORMATION ON THIS TOPIC
Article Not a Model Decision a wonderful blog article by a lawyer
Article Important Case ( maybe): 10th Circuit on Copyrightability of Digital Model
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So who is next?
Some great guests are planned:
Andrew Silke– From the Guerilla CG project
Adrian Bowyer– the developer of the REP RAP
Next Engine– digital scanning
Oron Catts– The Tissue Culture & Arts Project ( this is a strange one, you must listen)
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I Am So Excited. I Just Scored Two More Interviews For The Art And Technology Podcast!
Each person I ask is because I am very interested in what they are doing, researching, or their place in this field. Do you want to know the two? Yes, more global interviews courtesy of Skype!
Adrian Bowyer- Bath
From Mr Bowyers website. “I am a senior lecturer in the Department of Mechanical Engineering at the University of Bath working in the Biomimetics Research Group on the RepRap Project and the Bioaffinity Applications Laboratory.” I thrilled about this interview. I have posted some wonderful videos about this man and what he has been doing. I love the idea of the RepRap. For those of you who don’t know what that is, a Rep Rap is a printer that prints objects in 3d, but no one that you are going to spend hundreds of thousands of dollars on. It is an open source project. You could build one of these for your own office/studio. I want one! Oh yeah, Did I mention that the RepRap can print itself?
Andrew Silke- Sydney, Australia
Mr Silke’s webiste the Guerrilla Cg Project states, “Andrew Silke is a professional animator and founder of The GuerrillaCG Project. With over 8 years experience he has worked on major feature films such as Happy Feet, Scooby Doo, and James Cameron’s new movie Avatar as well as creating award winning short films like as ‘Cane-Toad’ (with David Clayton).”
“The GuerrillaCG Project is a free non for profit organisation that hopes to make it easier to learn high-end computer graphics. We are building a team of volunteers to create videos, that describe in an easy and understandable manner, the fundamental concepts of computer graphics. ” I love this site and Mr. Silke’s dedication to education. If you are new to digital technology or a traditional sculptor needing to begin to know about the process of digital technology this is a great place to start.
Subdivision Topology: Artifacts from The Guerrilla CG Project on Vimeo.
Just Bought a New Microphone, And Please Don’t Call Me Dumb!
I have been lusting after this microphone for a while. I know if I am going to lust after something I should probably lust after $800 mic and recording equipment instead of the MXL USB.007 But, I feel this is an upgrade from my Samson Co1U. Plus unlike the Samson this one is in stereo.
Adding the new podcast about Art and Technology on the digitalsculpting.net website made me feel a bit more comfortable about purchasing a new microphone.
I’m having some serious problems with sound quality and am hoping that this microphone will help to solve that.
PLEASE, DON’T CALL ME DUMB
I have been having trouble with my Heil boom arm. For those who don’t know what that is. It holds the mic so I can talk during podcasts. I’m not sure I would ever buy a Heil again and really, I think I might like to switch to a boom arm extension so it come up and over my screen. But anyway, I would set the mic up and it kept slowly moving down as I talked. It drove me crazy, to the point that I was holding it up by wedging scissors between the arm and a cabinet. Then today I looked at it closely… there is a weight on the end of the arm. Don’t call me dumb. I took the weight off and now it longer moves. Now in my defense, when I move this mic over to my area during podcasts, though it is in front of my nose, and in front of my eyes, I’m not looking at it. Usually, I’m looking at the screen or my notes or whatever. O.k. I feel a little stupid.