Technology
New Article- A Review of New Technology for the Traditional Studio at the Siggraph Convention
New Article- A Review of New Technology for the Traditional Studio at the Siggraph Convention
Best of Artists and Artisans finally got my new article up. Check it out.
The snail mail section is so funny. This article was complete a while ago and I am thrilled to be able to share more information in the near future concerning some of my other finding on technology in the traditional studio.
Cool Stuff in Technology- And Introduction to a Technology Symposium That I Am Putting on Next Year
I have been working on a technology symposium for Houston next year. HUGE PROJECT! more about that later. I found RabbitHole printing at Siggraph this year and just loved it. I’m hoping they will be at the symposium. This stuff reminds me of looking through my view master toy in the 60’s,
but it is much more intense and active. Is it a shadow box? Is it a print? Is it sculpture? To help with the load time of my blog I’ll direct you to the link for this video http://vimeo.com/1767780?pg=embed&sec=1767780 VIDEO NO LONGER AVAILABLE.
Art and Technology?
I have recently returned from the computer graphics convention called Siggraph in LA. My job was to focus on how technology was entering the art studio. I have been intrigued by this concept since writing about the digital milling and scanning process this past spring for Sculpture Review magazine. I do hope to create a few videos on the subject and am looking for a venue that would like to receive regular articles on both technology in the fine art studio and psychology and art/creativity. Two subjects that intrigue me. In the meantime please be sure to check out this blog as well as my online column at Best of Artists and Artisans and read about the wonderful things that I found at the convention. I can’t wait to share!
A Review of New Technology For The Traditional Studio at the SIGGRAPH Convention
Writings by Ms. Mongeon
Created for Best of Artists and Artisans web site
By Bridgette Mongeon © 2008
Using technology in a traditional art studio can, at first, feel like cheating or it may bring a fear that the technology can somehow overtake the craft and creativity. I mentioned these fears and my introduction to this topic in a recent article titled Exploring Digital Technologies as Applied to Traditional Sculpting– Sculpture Review Winter 2007. In the article, I explored incorporating digital scanning and milling in the traditional sculpting studio. My research alleviated my original concerns and fears as I realized that digital enlargement, though a little intimidating at first, can be combined with traditional techniques offering another tool to use in my creative process, a tool that has the added benefit of providing me with more time to create.
I continued my research into utilizing technology in the traditional art studio while attending the 2008 Siggraph Convention this past August. Siggraph is short for Special Interest Group on Graphics and Interactive Techniques.
I once considered Siggraph as a convention for those working in graphics since it relates to illustration or computer generated special affects for movies. I have watched with curiosity over the years as the technology that has been introduced at Siggraph has infiltrated the 3D world outside the computer and into traditional sculpture studio. Those at Siggraph also seemed to be embracing the idea of bringing technology into the art studio. Three prime areas, besides the main floor of exhibitors, displayed this same exploration.
THE STUDIO
The Studio section hosted six established and emerging resident artists, along with hands on participation for learning and creating in 2d, 3d, and 4d (fourth dimension is time.) Though The Studio contained quite a bit of resources, two visiting artists captured my attention.
Matt Shlian calls himself a paper engineer, creating elaborate sculptures through the use of folded paper, which is not to be confused with true origami because he cuts and glues. My intrigue with the art was that many of the forms generate movement, changing shape with the interaction of the viewer.
It is interesting to point out that many of the artists I researched who were working with technology in their art also crossed over into the area of science. A segment of Matt’s website states this.
“As a paper engineer my work is rooted in print media, book arts and commercial design. Beginning with an initial fold, a single action causes a transfer of energy to subsequent folds, which ultimately manifest in drawings and three-dimensional forms. I use my engineering skills to create kinetic sculpture, which have lead to collaborations with scientists at the University of Michigan. We work on the nanoscale, translating paper structures to micro origami. Our investigations extend to visualizing cellular division and solar cell development. Researchers see paper engineering as a metaphor for scientific principals; I see their inquiry as basis for artistic inspiration.”
Another person that caught my eye was metal smith and jeweler, Sondra Sherman. I told Sondra that my goal as media at Siggraph was to find artists who were bringing technology into their studio, and she made sure that I knew that her present designs were created by hand, but that learning about the technology that would apply to her art studio was also her goal while at Siggraph. “I believe artists in craft media are always curious about means or materials which might enhance or facilitate their creative expression and which seduces the viewer to engage with the work. I am not interested in the ‘novelty for its own sake’ quality, which the use of technology might bring to my artwork. I am interested in how I might use the attention given to novel forms/materials to attract the viewer to consider what I might be trying to express with that form, as they would with work created in any media or by any means.”
SLOW ART
Slow Art was a juried exhibition. Artists were asked to “reconsider the paradigm of speed and instead consider the concept of “slow art.”’ The questions that were raised— how do you employ speed afforded by technology, how does it affect the work, and the process of creating slow art?
There were a variety of pieces of art in this section that peeked my interest. One of mention was an interactive piece that is the literal description of slow, titled —RealSnailMail. In this exhibit you send an e-mail on a designated computer in the slow art exhibit. It is then sent to a server in the UK. Here the e-mail is in a holding pattern along with the many other e-mails as it waits for a snail equipped with a transmitter in a tank at Bournemouth University, UK, to slide into range of a hot spot that can pick up your message. It then must move to another area of the tank to send it.
I could not help but wonder just how long my snail mail would take to get to a person. I emailed Bournemouth University in the UK using the regular fast e-mail and they quickly replied. “We have done a bit of calculating this morning. As of the 8th of Sept. 2008 we have 8,977 emails waiting. Based on this, if you sent an email today, it would take 24 years, 217 days before it gets to the front of the queue. It then may take a further 69.87 days (average snail transfer time) before being forwarded to its final destination. Therefore, a RealSnailMail sent today should arrive approximately by Thursday 16th of June 2033. Please note times may differ dependent on snail behavior and usage.” Now I am wondering how many people will have their same e-mail address twenty-four years from now.
Interaction seemed to be the theme through the entire Siggraph convention. The question was, which sense was going to be stimulated or interacted with, by the art or new technology? Another one of my favorites in the Slow Art integrated vision, touch, and sound. Joo Youn Paek’s Fold Loud was a visual of large sections of tapestry incorporating origami shapes that could be folded, and in doing so, they opened circuits made of conductive material creating harmonic vocal sound.
It was difficult to truly appreciate the Taoist principles intended with this soothing art while standing in a noisy convention hall, and I was glad to see you could hear the work by visiting the Fold Loud website. I loved the opportunity to interact and touch the sculpture and while doing so to also create my own meditation.
DESIGN AND COMPUTATION
The third area depicting art and technology was the Design and Computation section of Siggraph. Here artists, designers, architects, and mathematicians created artwork, images and structures utilizing technology in both design and digital fabrication.
I had many favorites. The two pieces I choose to focus on were not figurative at all but instead were once again patterns and shapes.
It might seem strange to see the work of a traditional veteran sculpture like Erwin Hauer in the technology exhibit at Siggraph. Hauer created works of modernism that began in 1950 and can be found, not only in museums and collections but also in architecture. The patterns in Hauer’s work held the same intrigue that Shlians paper cutting held for me in The Studio section of Siggraph. Each modular constructivism sculpture of looping forms change as the viewer interacts with the piece, light bouncing off form, shadows moving and blending, creating an entirely different piece of artwork from every angle.
A book of Hauer’s work titled CONTINUA was published in 2004, but it is said that by that time of publishing many of the existing screens had disappeared or were in disrepair, and the laborious task of making molds and casting these screens had not taken place in nearly 40 years. In 2003 computer technologist Enrique Rosado began working with Hauer creating digital files of Hauer’s original work, CONTINUA. Utilizing the new technology of digital files and Computer Numerically Controlled (CNC) milling machines, the team is working to recreate the works of this master.
The journey of translating the designs into the new technology was not easy for Rosado. He found what I have found in my research; often you must push the technology to do what you need it to do, and then wait until it can catch up and become affordable. In a wonderful magazine article about Hauer’s work in Metropolimag.com it states, “These subtleties of balance and proportion were difficult to translate into the software. ‘The computer wants to do what it wants to do,’ Rosado says. ‘And if you’re fastidious, you really have to beat it into submission.”’
My other choice in Design and Computation was actually a student of Hauer. Bathsheba Grossman says that she was an undergraduate at Yale studying math when she first saw Hauer’s work. It was life changing; this is what she wanted to do. After graduating with a degree in math she went on to study sculpture at University of Pennsyvania. Bathsheba transfers math and science into wonderful sculptures utilizes 3D printing in metal and 3D laser etching as the output. She reports that her “traditional” studio has been reduced drastically, as she creates most of her work in the computer. It is because the complexity of her work cannot really be done any other way. She creates in a space that is inaccessible to traditional forms. Immersed in technology, for years she has watched as some traditional artists like jewelers begin to gravitate to working on screen instead of through tiny loops. It is not without its sacrifice, as she admits there is a tactile experience that is the reward of creating manually.
She waits patiently for technology to catch up to her needs as an artist. I learned that the “rough” texture created in the very intriguing process of digital printing in metal is a result of the technology and not part of her design. She is waiting for technology to improve. For those artists pursuing technology in the studio, it may sometimes feel like it progresses at the pace of RealSnailMail.
There were many more discoveries that I have found at Siggraph, which I hope to share in this column in the coming months, along with some wonderful tutorials on the advances in digital technologies as it pertains to the traditional artist. I myself have decided to embrace the technology and share it with as many creative people as I know. Maybe this will increase the snail’s pace and create the demand for the advances in technology that will assist us in our future creations. Though technology is improving and it will help us; in closing I would like to leave you with a quote from Hauer,
“It is an important token reminder for the younger generation and their tutors, that above and beyond the abundance of electronic marvels, the human vision and imagination remains the most important element and that its nurture should not be replaced by excessive reliance on devices.”
Technology in The Art Studio
Created for Best of Artists and Artisans website
By Bridgette Mongeon © 2008
CLAY
In my twenty-three years of sculpting, the process and materials have changed very little. Moving from water-based clay to a wax-based clay was probably my biggest change over the years. It was really done out of necessity. Being a commissioned sculptor, the time between starting a sculpture and a final approval could be months. Trying to keep a water-based clay portrait or a life-size figure from drying out and cracking was a nightmare and when introduced to Classic Clay (brown firm AB200) from Reynolds Advanced Materials, I made the switch. Almost all of my work is created for reproduction by either the manufacturer of my gift items or my foundry for bronze. I rarely fire sculpture in the kiln. In using Classic Clay I no longer have to keep my sculptures wet over the months of time that it takes for an approval, but having to heat up the Classic Clay, with crock pots and torches is a bit inconvenient. The studio is less dusty with the wax-based clay, than it was with water-based clay but I miss having the feel of the water based clay. Even the process of drying out, that caused me such tension, gave me that leather hard stage in the during the drying process that was perfect for adding fine texture to the sculpture.
Casting Outdoor Sculptures
I also keep my eye out for changes in technology as it pertains to casting material, especially outdoor material. Many years ago, when I cast in concrete, I was desperate for additives or different strong but lighter casting material. Whenever someone would tell me they had a product it always fell short of my expectations. Upon further research, it would not withstand the elements. it would chip or it did not come in bright white so that concrete dyes could be added. I have not poured in concrete in a while, so I do not know if anything new is on the market. Though it would be interesting to know if something is now available.
Mold Making Material
Mold making material is another area where technology is vital to my production. If someone could invent a mother mold material with the strength of fiberglass, but not the smell and toxicity, that would be great. (A mother mold is the structure that is put over a rubber mold when making a mold. The mother mold holds the rubber in place, so that when you pour something in it, it is not deformed. Usually the mother mold is plaster that is heavy or fiberglass resin that is toxic and uncomfortable to work with.)I have tried Plasti Paste, a mother mold material purchased from Reynolds Advanced Materials but personally I was not happy with the results. (photograph shows rubber mold with plaster mother mold)
I’m intrigued with the materials used in special effects and frequent the web sites of Reynolds Advanced Materials and Smooth On ( Reynolds Advanced Materials is part of Smooth On ) to see what new items they have.
I have spent some time ordering and utilizing their free dvd’s and pamphlets. The Reynolds site has an entire section on How To. I would love the free time to play with all of the fun things that can be found from these vendors. And now Smooth On has Youtube videos! Like this one on how to create a face mold.
I recently utilized Smooth On’s material for casting hands, and the process that they discuss in the second YouTube video, is similar to what I did. I cast my mom and dad’s hand and they are now two of my most prized possessions. I wrote about them in my newsletter, and posted my thoughts and the process on my forum. The process was the same as the Smooth On video, though I cast their hands in plaster and the Smooth On video shows plastic. ( picture shows father’s cast, my hand, and mother’s cast)
Digital Enlarging
My most recent endeavor into new technology in the art studio has been digital scanning and enlarging. I visited Synappsys Digital Services and was intrigued by what I saw.
Before I go any further, I must first explain the process that a sculptor goes through to enlarge a sculpture. Often a client will want to see a small maquette, which the artist creates for approval by the client. Then the artist proceeds to enlarge the sculpture by creating a metal armature of pipe or rebar, foam and chicken wire. This armature gives the sculpture structure and support, and the foam offers mass that is light in weight. A final layer of clay is put over the foam and details are added. This process can take weeks. (If you would like to see the entire process of creating a life-size sculpture in this manner, please review my online journal of creating the life-size newsboy.) If a sculpture is going from maquette to monumental, the process is a monumental task!
Synappsys Digital Services, along with a few others in the country offer the resource of digital enlarging. They take your small maquette and digitally scan it. Once the scan is in the computer, the data is compiled to create a 3D model. The 3D model is enlarged in the computer and milled out in urethane foam. I have written about this process in detail for an article in the up and coming Sculptural Review Magazine on technology.
(Picture of the Ranger by Harold Holden maquette and enlarged urethane foam created by Synappsys Digital Services)
I visited Synappsys Digital Services to review the process and was thrilled with this new technology. I can’t wait to use it myself. Of course it is a bit of investment. The cost ranges from $1,500 to 4,000 for scanning and milling a 6-foot man depending on the detail and the density of foam used. They can even spray clay on the foam before shipping it to your studio. This process will save me so much time and money, I am definitely adding it to my repertoire of new resources. While preparing the article for Sculptural Review Magazine, I called many different vendors that offer this process. Here is a short list for your records. Prices can vary between vendors as well as the detail that can be obtained in the scanning and milling.
They say “necessity is the mother of invention”, and looking over this article I can see why. It is necessary that I create, and I love vendors that can assist in my creative process.
List of 3D resources
Digital Atelier, formerly Johnson Atelier
Cyber FX
Direct Dimensions specialize in scanning.
Satellite Model specializes in milling.
Digital stone project This company mills in stone.
All written work is copyrighted and cannot be used, whole or in part,
without the written consent of the author.
Presentations And More Computer Toys
I have another presentation that I am doing but I have not been given permission to post the child’s photographs or name. I did want to share a bit about the process, for those following along. ( does anyone read this blog?)
I could not do this little boy in a 3D model as with Jenna. I began this process in the post “Working on another 3D presentation.” The big hold up? The blanket. Apparently creating blankets in 3D take quite a bit of time. So instead I played with another new form of technology in my studio. My WACOM tablet.
with this tablet I can draw right on the screen! I love it! I am also using a program called Painter. In the sketches here I have only used the pen tip, but in Painter you can actually paint in all sorts of mediums. The nice part about using it with these sketches is that I can do things in layers. Sketch the boy on one layer, from a photograph provided by mom, and then place him on different layers showing different elements. Kind of like having a clear transparency. Some day I’ll have more time to work in Painter. I am wanting to illustrate my children’s books in them ( any publishers interested?)
The sketches you see are the boy on the granite base and a cross, that is on an angle. In one picture his blankie wraps around the cross as if it is a gift to God, in the other it hangs off. I love that the grass is tickling his toes. In the third picture I have shrunk the cross. See how it changes the feel of the piece?
This presentation reminded me of a praying boy that I had created a long time ago. He is peeking up to see if God is listening!
Working On Another 3D Presentation
I have not received permission to blog about this little boy, I will say this. I am trying to create a 3D model and work with some sketches of a little boy. He is so adorable. This project is different from Jenna in that the child may not be created life size, but instead we are considering smaller child and as part of his headstone. If I am given permission to post I will. Please remember that working on a 3D model is new to me and I am just learning.
Finding a boy the correct size. This young boy is about 2 1/2. Bigger than my baby and not quite a little boy. That means I take either the baby and scale it up, or the little boy and scale it down. As we all know you cannot take a 6 year old and reduce them by a certain percentage and get a 2 1/2 year old. So either using the baby or the little boy I will be looking at the body parts and modeling them a bit differently to accommodate for a 2 1/2 year old child.
If you remember I am working from created models. I thought you might like to see what is available.For Jenna I used millennium baby from Daz 3D. I had ordered Baby moves, for Jenna, which has different poses. Once again it is much easier to take a pose and modify it to be what you want than to pose each limb and joint. I have opted for modifying the millennium baby instead of using a older 6 year old. I had also ordered moonbaby giving me options of clothes.
I feel like I am fumbling around in the computer trying to do this. But knowing how much it helped with Jenna I am determined.
New Podcast- Spotonradio.com
I have been working on pulling together all of the technical items for my new podcast station. I purchased spotonradio.com months ago. We should have the first podcasts up for both channels? what does that mean? well basically there are two different areas that I want to podcast about. the first is of course about creativity, the business of art, sculpting etc. That will be on the Creative Endeavors Channel. Of course I would call it that. After all, that is also the name of this blog and the tv station on blip tv http://www.creativeendeavors.blip.tv
The other channel is Inspirations and is sponsored by God’s Word Collectibles my gift line. This channel will be more spiritual in nature and will also present Generations a show presented by 3 generations of Christian women. The women? My daughter in Tulsa, my mother in NY and myself in Texas. It should be very interesting. I don’t know where it will go, but it seems to be very enticing to women’s media and marketing! I have wanted to do this for years, I thought it would be with writing as we are all writers, but this is easier. Mother is excited that she can do something to help others even while sitting home in her independent living facility. she does not do much in the way of ministry. Most of her strength is used for day to day living.
I hope you will join us and I’ll post as soon as it gets going. I know that both channels are not for everyone and there is a way to subscribe to each feed individually. I’ll post those details soon. Podcast on!