Teaching Myself And Learning From Others Part 3
This is a post/tutorial that has been continued from Teaching myself and learning from others part 2. I’m continuing on with my progress of getting this to work on my project. (Please note this is a WIP)
Well… Kevin and I cheated. I got the bronze color by uploading his material. Because my sculpture has so much texture, as compared to his in the video it automatically makes the sculpture look different. (I’m kind of known for my textures and with the traditional process it also changes the color of the patination.) When sculpting on the real clay I believe I will really emphasize the stripes by carving the fur differently where the stripes are. I’ll probably give it more texture or more strokes. Because, unlike the digital process, weather will change my traditional sculpture patination. Even if it goes dark, I will need the stripes to show. But for now, it is back to the digital model.
A little too green, so I bumped down the color diffuse on the blue, hey it almost sounds like I know what I am doing now. I now want to change my specular but my curve looks all wonky. Not sure how to get it to do what I want it to do.
—Mental note- remove unwanted dots on specular curve by dragging them off. And there is a tiny reset button under the shift if it gets really out of control. Kevin confirms that his too is a little wonky at times.
I also must remember to do a quick render ( shift R) because the digital model looks way different with the render than it does just working on the screen.
Now I’m on to part 5.58 on Kevin’s 14 minute video made for me for this tutorial. So on to making a darker color of the material for the stripes.
NEXT DAY- Well, after sleeping on it and thinking about the entire color, and importing Kevin’s Material, I ended up changing it. Just as in the actual traditional patination, I’m always asking, “can you give me more rich gold and brown. This is otherwise known as “traditional” patina. The foundry man wips out his chemicals, heats up the metal, sprays the metal and voila!
So instead of Kevin’s green of 72 red, 116 green, and 93 blue, I oped for a darker brown 109 red, 59 green, and 33blue. Maybe I’ll lighten it just a touch using the mixer that Kevin has introduced me to.
I also decided I would play with the noise slider. I have never been one to see differences in this type of thing. Often my husband Mike de la Flor will work with photoshop and say, “see this?” and well, I just don’t see it. I think it is because I don’t work with color and have not for years. Of course I work with the color terra-cotta, longhorn white, as it pertains to clay and bronze. I really, really want to learn color and rendering with zbrush. I have some illustrations I would like to do. So maybe I can talk Keven into doing some more of these tutorials with me.
I’m posting both of these renders. One is at noise level of 10 and the other 129. Though I can’t say what the difference is, if there is any, I m gravitating to the higher noise level than the lower. I don’t know why, to me it looks like the bronze has been bead blasted instead of sand blasted. Bead blasting feels softer.
On to stripes.
I wish it would be so easy. Kevin says to copy the material and then paste it so I have a duplicate. It took a couple of tries but I managed to do it. I actually feel good about the process. On to rendering.
Stay tuned for part 4 of ?
Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.
Her blog can be found at https://creativesculpture.com.
On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com
She is also the owner and creator of the God’s Word Collectible Sculpture series
Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword
Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast
Click on Podcast Host Bios for a list of all podcasts.
Teaching Myself And Learning From Others Cont Part 2 of_____
This is a post/tutorial that has been continued from Teaching myself and learning from others part 1. If you are following along, this is a wonderful video tutorial explained by Kevin Salki . You can find the video in post 1. I’m continuing on with my progress of getting this to work in this blog post. (THE SCULPTURE IS NOT FINISHED YET)

STEP ONE- applying double shader- when I did this I had a mess which looked something like this.
What I discovered was that I just had my lights switched off and my color was set to black. I’m really not sure which of these fixed the problem but I’m on target. My black painting that I did on the tiger, shown in previous post, also seems to have disappeared. It would be nice if it stays gone. DUH! so I fixed that and now mine looks just like the video.

I used subtool master found in the Zplugin menu and now have what Kevin has. ( I am on .41 of his instructional video created especially for my project, the video is located in part 1 of Teaching myself and learning from others part 1. I owe this man a debt of gratitude for walking me through this.)
I’m so glad this is a video and not written because as he proceeds and I see all of the things in the modifiers of materials menu, my eyes glaze over. I am a traditional sculptor entering this digital process a few years back. I still don’t know what half of this stuff does. And I
probably know enough to be very dangerous with ZBrush. When 3D guys talk about things like ambient occlusion or speculators or whatever, well, they might as well be talking Greek. But this is how I learn best, show me and let me try. The terms I hear Kevin say just before 1.36 are “Diffuser,” “Speculator,” and “Cavity.” I have made a mental note and this blog post to remind myself- look this up. Maybe I can figure out what these actually do. But now to follow the video and see what happens.I have picked my base color and indeed it comes up in the little box marked diffused. he sayed that is my base color, so even though I don’t know why they call it diffused, I’m head somewhere.
I adjust my specular as he states, again, no idea what I am doing, nor what specular is but Kevin says “this is what determines how glossy the material looks ” Indeed, I’m seeing this as well. But I think, even when I am doing patination at the foundry I turn to the foundry man and say, “Give me a little more brown, kick it back here, can you do some more highlights there.” Even so, when at the foundry I tell the person doing the patination, hit it with water, because as they apply the chemicals I can’t really tell what it will look like in the end when it is waxed. The water helps me to do that. No, won’t be hitting my Wacom with water, but I guess, I’m doing my own patination. I’m beginning to get a little giddy.


Yes, I’m only at 2:02 of this 14 minute video. And he says to drop down the ambiant and crank up the diffused? Following along master.
Dropping down the ambient makes if feel richer. I like where I am going. The hardest part about watching this video is I can not see the numbers. My ambient is set to 2. I have no idea what the diffused should be set to I did mine at about 44.
On to the “second property of this material.” 2.14 of the video found in the previous post Teaching myself and learning from others part 1.
Here I am stuck! I assume that the S1, S2, S3 and S4 are channels of color that I am mixing to create my bronze material. I think I actually did mine backwards and my S2 was the gold and my S1 is the green. I don’t suppose that matters. Remember, I am in a place I have never been before. So clicking around on things, I realize that the little circles next to S not sure what it does. however, I can’t see the secondary color. I do notice that as I click around on these little dots the color turns off and on, but still my green is not turning on. Perplexed. Little grasshopper runs to the master to see what he says.
Facebook is a wonder and Kevin Salki who has created this video for me, has looked at my screens shot to the right that says “woops” and notices a few things. His reply “Crank your “Colorize Diffuse” to 100 Also, at the top of the properties you can play around with your ambient and diffuse numbers, in the video I set the ambient to 2 and diffuse to 88″
I follow as a little grasshopper should to the ZBrush master, and now I get something like this.
I ask Kevin a few questions.
ME: “Out of curiosity, if I don’t like how these look blended can I go back and change them?”
Kevin: “Yup, nothing is really ever permanent in zbrush, you can readjust the look of your material on the fly. I recommend doing the “mixer” option on the second color rather than the first (how I did it in my video). If you want to have the oxidized look of the green be the dominant color, and the original bronze in the cavities.”
ME: “ok so switch them? Gold as S1 and Green as S2? or is this something that you do in the mixer pallet?”
Kevin: “So after 2:22, I had just finished setting the second color. It really doesn’t matter which one is where, just so long as you remember that the one you do the mixer on will cause the other color to come through more. So if green is on S2 and you use the mix by Cavity option (as in the video) you are telling zbrush that you want the green to be confined to the cavities mainly, therefore the bronze will bleed through as the green is pushed into the cavities of your model.”
Kevin: “Oh, and clicking on the little circles in the S1 and S2 buttons will disable that section. So if you are seeing black, its because you’ve temporarily disabled that part of the material.”
On to the mixing. OR NOT
I tried to create channel 1 and 2 as Kevin said, I had many questions and in the end I ended up making my s1 gold and my s2 green. Still my results don’t look the same as his. Is it a mac/pc thing? Well I still have some sculpting to do on the piece. So, I’ll finish sculpting and try this again later. I will get to the point of presenting in the next day or so. I must. I’ll continue to document my progress with Kevin’s video.
For those watching this blog, after presenting the sculpture as a bronze in zbrush it will be modified and sent to Synappsys digital services. Here Synappsys will enlarge my file and mill it out in foam so that I can create this larger than life-size bronze. There is a blog on a similar project that I did for Prairie View A & M here. The same process is documented in this photo album on my personal facebook page. Soon this tiger project will be documented in a blog.
Stay tuned for part 3 of ?
_______________________________________________
Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.
Her blog can be found at https://creativesculpture.com.
On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com
She is also the owner and creator of the God’s Word Collectible Sculpture series
Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword
Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast
Click on Podcast Host Bios for a list of all podcasts.
A Quote From Dick Hathaway
Heard this quote from Dick Hathaway, anyone have another?
“I’d rather risk high indiscretion than boredom.”
Teaching Myself And Learning From Others
The title of this blog post is “Teaching myself and learning from others”. This is the entire process of how I learn things. I plug away at a project and search for answers. I got stuck on this recent project and this incredible person Kevin Salki from the Facebook Zbrush forum came to my aid, and he even created a video to help. It is so incredible when you find someone who is willing to go the extra effort to assist you in your learning process. I thought I might take this entire post and document this learning process on this specific subject.
To recap- I’m working in ZBrush trying to put together a presentation for a traditional sculpture project by working digitally. For example -how I did with the Mad Hatter tea party “Move one place on” pitch to a recent client.
I noticed that when I was working on Mad Hatter sculpture that the Metcap material that I applied to the sculpture to make it look bronze did not interact with the lights, and therefore I had a hard time lighting it. For those of you new to ZBrush , a metcap material can be applied to your sculpture. These are made available in many places. For example check out these metcap materials. However, if I can’t light the sculpture, or put it in a scene, then using a metcap can pose a problem. I have posted this question in numerous places, and until Kevin came along, no one has helped me work through the problem. I’m sure this is not going to be as easy as pushing a few buttons, so I thought I would document how Kevin Salki and I work through it.
Here is my post on the forum

man is placed to show the massive size of this life size sculpture.
ZBrush question. I’m posting everywhere I hope someone can give me guidance, I’m on a deadline.
Any Zbrush users out there? Question- I am creating presentations for a larger than life-size bronze and I am using a metcap bronze that I found on the internet. I like the look, however, if I understand it, metcap materials are not affected by lighting in the final rendering? If this is the case, how would I get the bronze look that I need in my presentations without the metcap?
Being that I will try and take the digital sculpt presentation and put into a photograph of the area that the client has provided, lighting will be essential.
And, In the case of the tiger, I need to add some darker bronze stripes. Now I’m very puzzled. Another problem. How can I add these stripes to the metcap or other solution that I’m sure you guys know, but I can’t figure out?
I had entertained using GoZ but I was not sure if that would work with the metap and I have never used GoZ with anything. If that is a solution, is there a good tutorial on using GoZ and photoshop? I looked everywhere. However, that still does not solved the problem with lighting and a metcap.
I’m posting a picture but it is very much a work in progress. This is a regular part of my workflow as a traditional artist and I would be very thankful if you could help me figure this out.
I can hardly believe that Kevin Salki went to all of the effort to record a video to walk me through this process. So, in light of his educational efforts. I’ll document my process of doing this with him on this blog post. It may be a long one, nothing ever goes smoothly with this sort of thing, in fact, I might have to make it my next couple of posts.
STEP ONE- applying double shader- as I expected- I have to undo the stuff I have done before I can do what Kevin has asked me to do. As I apply a double shader (doubleshade1) in zbrush, this is what I come up with. Also, I started to paint the stripes in and hated it. Should have done it on a layer, but did not and so, I may have to backup to a previously saved version before I did this. Which means a ton more work, but hey that is all about learning. FYI- always save incremental versions of your work. Unfortunately, I have written over my incremental versions and will have to figure out how to undo all of this stuff. or erase the part of the gier where the strips have been put and start again. Now Kevin, do you have any ideas how to make my image look like yours when saying apply double shader?
Stay tuned as we figure out this problem

_______________________________________________
Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.
Her blog can be found at https://creativesculpture.com.
On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com
She is also the owner and creator of the God’s Word Collectible Sculpture series
Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword
Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast
Click on Podcast Host Bios for a list of all podcasts.
In The Mouth Of A Tiger
Bridgette continues to work diligently on the digital model of the Grambling tiger. Using ZBrush she will sculpt the 3D Model for approval. This model will then be used for creating the armature enlargement. More on that later. Sculpting the inside of the mouth is just as important as sculpting the Tiger. Seeing the inside of the mouth is a bit difficult. With a google search of Tiger yawn, which is much different than a growl, Bridgette obtains reference for the mouth.
Luckily while working in ZBrush, parts of the mouth can be hidden from view. The artist can hide the lower jaw to sculpt on the roof.
Working On The Final Digital Presentation
Checking in with sculptor Bridgette Mongeon to see the progress on the Grambling Tiger digital presentation.

of the model to sculpt hard to reach places.
It is coming along much slower than I had hoped. I’m working diligently with the ZBrush program to come up with exactly what I want, however, it is important to note that this is a digital sculpture, the real sculpture will very much resemble the digital model but will also look different.

the tigers attitude. The different parts of the Tiger can be
hidden, as mentioned above. The eyes are turned off or hidden
in this view.
With sculpting in ZBrush I also have the opportunity to sculpt inside the mouth. I can actually hide portions of my model, for example the lower jaw, to sculpt the inside and roof of the mouth. I wish it were this easy in traditional clay.

the stone into the design.
I still have such a long way to go. I’m working out the muscle structure of the big cat, the pose and last but not least the stripes will be added. Then I will place the 3d model into the photographs that I received of the area. It does not look like I will have it ready for the schools Monday Meeting.
Here are some screenshots of the work in progress.

size and the height of this big cat. Bridgette works on the
design of the stone and ledge. She wants it to have the “feel”
or general shape of the state of Louisiana,
She also want to add ledges that people can sit on for
Photo opportunities.

INTERNS NEEDED!

Bridgette Mongeon is in the process of looking for interns for the Grambling tiger project. If you know of anyone who would like to be a part of this magnificent sculpture project please contact the artist immediately. If you want to know what an internship is this post is from Ms. Mongeon’s my personal blog and defines an internship. You will see pictures of some of the interns working on the Prairie View A & M Panther with the artist.
Grambling Alumni?
Are there any Grambling Alumni or Alumni family members out there wanting to put their passion for Grambling into a physical form? You will be a part of creating something for your university that will last a very, very long time.
Artist?
Any Houston area artists interested in gaining some experience in this process? If you are a high school students and would like a college letter of recommendation upon the completion of the project, please let the artist know in advance.
Dates and Times
The project will last about 6-8 weeks, or at least your part of the project will last that long. The dates are _____________ ( this will be listed as soon as the date from Grambling is confirmed. Expected dates the first of July through August.) If you can’t work the entire time of the project you are certainly welcome to come in for 2 weeks at a time. Hours are flexible but a commitment to a defined amount of hours is needed in advance. It is hard work, but great fun. You don’t have to be strong or a sculptor to work, however having a passion is nice. Ms. Mongeon can’t teach you passion, she can teach you everything else. The days will start early, to beat the heat, and most often there will be a second shift working late. Ms. Mongeon also works weekends. If you are only available on weekend or evenings that is fine. Just sign up and commit to whatever you can do.
What is expected?
The blog post talks about some of the things that an intern does. All interns are required to sign a release form. If you are a minor you will need your parents permission and they will need to sign a release form. Note interns work with: hot wax, hot clay, they will be climbing scaffolding and ladders, working with power tools and torches.
Location
The location of the project will be confirmed in the next week. It will most likely be in a warehouse in the center of Houston. We are trying to secure a facility that has a large enough ceiling to accommodate the sculpture, it will be about 12 or more feet high when completed, and the sculpting base adds height to that.The warehouse will most likely not have AC, but we will have plenty of fans going.
Paid or Unpaid?
Most of my internships are unpaid, however, Ms. Mongeon has been known to give generous “thank you’s” at the end of the project, if you know what I mean. The rewards for art students far out way any monetary bonus given at the end.
Our beginning agenda
- Move all necessary tools and equipment to rented warehouse space from artists Houston Studio.
- Prep rented warehouse space
- Put together foam pieces of CNC enlarged digital model.
- Put together armature for boulders. Sculpt boulder foam, cover with wax then cover with clay.
More to come.
Cats All Over My Desk

There are pictures of cats all over the artists desk. She has combed the internet, the zoo photographs and other areas to find inspiration for the Grambling Tiger! She sits in her office upstairs from her studio with a desk covered in cats. The artists personal deadline for having this 3D sculpted model of the Grambling Tiger is Monday the 18th of June. She is trying to stay ahead of the game. Still waiting for some information from Grambling State University.
ART STUDENTS For those art students reading this blog the artist wanted to share a bit about her process and materials.
I have recorded in a previous post that I use digital technology in the preparing of these traditional sculptures. Here are two articles that I wrote about this for Sculptural Review in 2007. Mongeon, Bridgette. “Exploring Digital Technologies as Applied to Traditional Sculpting.”
Sculpture Review. (Winter 2007) 30. pdf
Sculpture Review. (Winter 2007) 32. pdf

Mongeon, Bridgette. “The American.” Don’t forget to see the previous post It really does explain some of the processes and how I started using digital technology. I have lots of posts on my personal blog about how I use digital processes for presentation, sculpting and armature building in the traditional process of sculpting, something I call tra-digi art. Here are some blog posts to refer to on my personal blog.
- Here is a post about creating this presentation of an astronaut
- And a post about the reference material for this presentation
- I’m finishing up another project now. The blog for the Evelyn Rubenstein Jewish Community Center is listed to the left. here is a post from my personal blog about the digital process on this.

This is the sculpted piece. Compare it to the digital presentation below.


“Move one place on. ” Created with Daz, Poser and Zbrush.
- The Ultimate Frisbee sculpture is one of my favorite sculptures. I created this last year. It was commissioned by a father for his son’s graduation. There is much on my personal blog about the creation of it. If you search for Poser or zbrush on my personal blog you will obtain lots of information about this process. Here is a link to one of those posts.
- Here is another project I was working on this week. This is on spec and probably won’t come down the wire for a while. It is an interactive life-size sculpture of The Mad Hatter Tea Party. I love it.
Want to know more about my work with tra-digi art?
Check out the interview about my tra-digi work that was done by a graduate student in Austria. It has several parts- below are the links. An Austrian student interviews me on comparison of digital and traditional sculpture. Here are his questions and my answers.
- An Austrian student interviews me on comparison of digital and traditional sculpture.
- What makes sculpting in clay appealing to you? An Austrian student interview cont.
- Does your thought-process in digital sculpting programs differ from your thought-process in traditional sculpting? An Austrian student interview cont.
- In which medium (digital or traditional) do you feel more secure and why? An Austrian student interview…cont
- What do you miss in the digital sculpting technology? An Interview cont.
- Which medium enables you to work more spontaneously? An Interview cont.
- Faced with a choice: Which input device would you prefer – Tablet or haptic device? An Austrian student interview cont.
- Is it easy for you to identify and judge 3-dimensional shapes, distances and proportions on a computer screen? An interview cont.
- In which medium is it easier for you to concentrate? An interview cont.
Must See-3D Printing of Ceramic And DIY

As you may know, if you are a regular reader of my blog, I am both a traditional and a digital sculptor. I entered into digital technologies a few years back and studied bridging the gap between the traditional and digital studio as my MFA. I wrote “Digital Sculpting With Mudbox: Essential Tools and techniques for artists” with Miguel de la Flor a few years back. We did this, not just to feature Mudbox, but there is a chapter that focuses on scanning, printing and milling. I believe this is one of the first printed books for artists that tell you exactly how to do these things. I am working on another book that will feature these processes, a how to. It will also contain artists and their work and process along with being a reference book of vendors.
I have been interested in 3D Printing and have especially been interested in 3D Printing in ceramics. There are many posts on this blog about Solehim at the University of Washington and what they are doing with 3D Printing of ceramics. However, they are using the SLS process and very expensive equipment. This is something that I could not replicate in my own studio.

With the support and excitement about DIY 3D printers I have really been interested in the works of Adrian Bowyer and Rep Rap. In fact I am determined to make my own RepRap or MakerBot within the next year or two. I have been holding off because there seemed to be a connection between Solheim and my own DIY 3D printer that was missing. I need my DIY 3D printer to print ceramic. That means not using a filament that is often used in FDM but instead an extruder.
Enter Unfold~fab A Belgian Design Studio that is doing just that. Yes, can you believe it? And don’t you love it when someone learns something and shares their experience? That is what they are doing on their blog. They are documenting their experiments with using an extruder, the mix, etc for everyone to try. Go Unfold~fab ! This is a blog that everyone interested in 3D printing in ceramic should be watching. I have many questions for Unfold~fab and have requested a podcast interview to add to my Art and Technology podcasts. Maybe I should hook up with the guys at TXRX, a Houston project-based team of makers that like to bring creative people together. I mentioned my interest in printing ceramic on a recent trip to the TXRX. Rex Baker, at the lab was definitely interested. Together maybe we could replicate what Unfold~fab is doing. I need help. I’m geek, but not quite geek enough to figure all of this out.

In the meantime. I’m going to be adding this as part of my lecture “Bridging the Gap Between the Traditional and Digital Sculpture Studio” at 3DCAMP Houston 2012. Also, if your coming to 3DCAMP 2012, please be sure to sign up for my other lecture. “3d Art – Fabric to Frankenstein.” I encourage everyone to attend.
Anyone in Houston interested in helping out with trying to replicate Unfold~fab in my Houston studio?
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.
Her blog can be found at https://creativesculpture.com.
She is also the owner and creator of the God’s Word Collectible Sculpture series
Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword
Facebook http://www.facebook.com/bridgette.mongeon
Listen to The Creative Christian Podcast or the Inspiration/Generation PodcastClick on Podcast Host Bios for a list of all podcasts.
Listen to the Art and Technology Podcast
Let’s Hear It For Women Working In 3D!
As woman that is working in a male dominated area such as 3D, I am thrilled that this press release crossed my desk, and I am happy to repost it.
SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker
(Chicago, IL) – ACM SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker atSIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5-9 August 2012 at the Los Angeles Convention Center. McGonigal’s research at IFTF focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being.
“Jane McGonigal is an ideal keynote for SIGGRAPH 2012 as the perfect illustration of this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012 Conference Chair from Penn State Altoona. “Her vision, vocation, and world-renowned accomplishments truly embody the collision, juxtaposition, and interaction of art and science.”
McGonigal is a visionary game designer and futurist, using alternate reality games to conduct research, build communities, connect with markets, and solve real-world problems from curing disease to addressing issues of poverty, hunger, and a world without petroleum. She has created and deployed award-winning games in more than 30 countries on six continents and directed the world’s first massively multiplayer forecasting game, Superstruct, which brought together more than 7,000 future forecasters from 90 countries. She currently serves as Chief Creative Officer for SuperBetter Labs.
McGonigal’s New York Times bestselling book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, explores the power and future of gaming and reveals how its collaborative aspects are being used to solve some of the most difficult challenges facing humanity. Her personal goal is to see a game designer nominated for the Nobel Prize by 2023.
The New York Times featured McGonigal as one of 10 scientists with the best vision for what’s coming next; she earned Harvard Business Review honors for one of the Top 20 Breakthrough Ideas of 2008; BusinessWeek called her one of the Top 10 Innovators to Watch; and Fast Company named her one of the 100 Most Creative People in business.
About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive technology professionals from six continents to Los Angeles, California for the industry’s most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 5 August through Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH 2012 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 7-9 August 2012. More details are available on the SIGGRAPH 2012 Facebook and Twitter.
About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.
About ACM
ACM, the Association for Computing Machinery is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.
Her blog can be found at https://creativesculpture.com.
She is also the owner and creator of the God’s Word Collectible Sculpture series
Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword
Facebook http://www.facebook.com/bridgette.mongeon
Listen to The Creative Christian Podcast or the Inspiration/Generation PodcastClick on Podcast Host Bios for a list of all podcasts.
Listen to the Art and Technology Podcast











