3DCAMP Houston Returns In 2012 With The Collaboration Of The University of Houston to Build STEAM

Mike de la Flor’s 3D illustration of T-cell being attacked by HIV

Press Release (Houston, TX—June 24, 2012) 3DCAMP Houston, a local organization supporting education in all things 3D, is proud to announce its return scheduled for Saturday, September 29. The University of Houston College of Natural Sciences and Mathematics and the School of Art will host 3DCAMP Houston 2012, featuring a number of expert speakers who will discuss 3D technologies and how they are impacting new and existing disciplines. This year the camp will also feature an art exhibition to showcase the impact of technology on art.

3D technology, once reserved for the likes of sophisticated science fiction films, has advanced to now include a myriad of artistic and scientific disciplines. This year’s camp will showcase these advancements with presentations exploring innovative technologies. From holographic paintings that tantalize the viewer to 3D printers that produce completely formed sculptures, there is something amazing for everyone to experience.

The goal of 3DCAMP Houston 2012 is to encourage and educate individuals about the use of 3D in various disciplines; therefore 3DCAMP 2012 is returning with STEAM, an educational initiative that supports 3DCAMP Houston educational goal of incorporating and encouraging the blending and education of Science, Technology, Engineering, Art and Math (STEAM).

“The College of Natural Sciences and Mathematics at the University of Houston is pleased to help further the community’s appreciation and knowledge of the many aspects of 3D applications in our modern world. The rapid evolution in visualization technology is playing a critical role in advancing many important areas, from medical and surgical techniques to new methods of energy realization and information transmission,” said Mark A. Smith, dean of the college. “With the university playing a critical role nationwide in these developments, it is satisfying as well as natural to help bring this understanding to our community through 3DCAMP 2012.”

Sculptor Bridgette Mongeon uses 3D technology in presentations and armature building

Rex Koontz, director of the university’s School of Art added, “Technology, art and design are converging into a significant force on our cultural and economic landscape. The School of Art welcomes the opportunity to work with the cast of 3DCAMP to further the goal of creating synergies between art and technology.”

3DCAMP Houston is an all-day event and is open to the public. It features lectures and presentations from professionals in the arts, architecture, engineering, science and much more. Online registration will open in July at www.3dcamphouston.com

Vendors will be on hand to demonstrate the possibilities and uses of some of the most interesting and mind-blowing 3D technology. “The Third Dimension,” an art exhibition comprised of 3D art, will be open to the public on Friday, September 28.

For more information concerning 3DCAMP Houston 2012, the art exhibition, and volunteer opportunities please visit www.3dcamphouston.com.

Media Contact:
Bridgette Mongeon

Please feel free to repost this press release, with photo credits.

Teaching Myself And Learning From Others Part 3

A little too green for my liking. I may need to fix that.
The cat looks a lot different once it is rendered.

This is a post/tutorial that has been continued from Teaching myself and learning from others part 2. I’m continuing on with my progress of getting this to work on my project. (Please note this is a WIP)

Well… Kevin and I cheated. I got the bronze color by uploading his material. Because my sculpture has so much texture, as compared to his in the video it automatically makes the sculpture look different.  (I’m kind of known for my textures and with the traditional process it also changes the color of the patination.) When sculpting on the real clay I believe I will really emphasize the stripes by carving the fur differently where the stripes are.  I’ll probably give it more texture or more strokes. Because, unlike the digital process, weather will change my traditional sculpture patination. Even if it goes dark, I will need the stripes to show. But for now, it is back to the digital model.

A little too green, so I bumped down the color diffuse on the blue, hey it almost sounds like I know what I am doing now. I now want to change my specular but my curve looks all wonky. Not sure how to get it to do what I want it to do.

—Mental note- remove unwanted dots on specular curve by dragging them off.  And there is a tiny reset button under the shift if it gets really out of control. Kevin confirms that his too is a little wonky at times.

I also must remember to do a quick render ( shift R) because the digital model looks way different with the render than it does just working on the screen.

Now I’m on to part 5.58 on Kevin’s 14 minute video made for me for this tutorial. So on to making a darker color of the material for the stripes.

Heat and chemicals is how the traditional patination is produced.
I like the richness of a browner golden texture.


NEXT DAY- Well, after sleeping on it and thinking about the entire color, and importing Kevin’s Material, I ended up changing it.  Just as in the actual traditional patination, I’m always asking, “can you give me more rich gold and brown. This is otherwise known as “traditional” patina. The foundry man wips out his chemicals, heats up the metal, sprays the metal and voila!

So instead of Kevin’s green of 72 red, 116 green, and 93 blue, I oped for a darker brown 109 red, 59 green, and 33blue.  Maybe I’ll lighten it just a touch using the mixer that Kevin has introduced me to.
I also decided I would play with the noise slider.  I have never been one to see differences in this type of thing. Often my husband Mike de la Flor will work with photoshop and say, “see this?” and well, I just don’t see it. I think it is because I don’t work with color and have not for years. Of course I work with the color terra-cotta, longhorn white, as it pertains to clay and bronze.  I really, really want to learn color and rendering with zbrush. I have some illustrations I would like to do. So maybe I can talk Keven into doing some more of these tutorials with me.

Noise level is at 129

I’m posting both of these renders. One is at noise level of 10 and the other 129.  Though I can’t say what the difference is, if there is any, I m gravitating to the higher noise level than the lower.  I don’t know why, to me it looks like the bronze has been bead blasted instead of sand blasted.  Bead blasting feels softer.

Noise level at 10

On to stripes.

I wish it would be so easy. Kevin says to copy the material and then paste it so I have a duplicate. It took a couple of tries but I managed to do it.  I actually feel good about the process.  On to rendering.

Stay tuned for part 4 of ?

My stripes rendered.


Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Teaching Myself And Learning From Others Cont Part 2 of_____

YIKES! looks like I have a lot to undo before I can make double shader material.

This is a post/tutorial that has been continued from Teaching myself and learning from others part 1. If you are following along, this is a wonderful video tutorial explained by Kevin Salki . You can find the video in post 1. I’m continuing on with my progress of getting this to work in this blog post. (THE SCULPTURE IS NOT FINISHED YET)

YEA- on to step two.

STEP ONE- applying double shader- when I did this I had a mess which looked something like this.

What I discovered was that I just had my lights switched off  and my color was set to black. I’m really not sure which of these fixed the problem but I’m on target. My black painting that I did on the tiger, shown in previous post, also seems to have disappeared. It would be nice if it stays gone.  DUH! so I fixed that and now mine looks just like the video.

This is the drop down menu under Modifiers. I have no idea what the things do that Kevin is talking about. I’m going to just go along and hope I can see what buttons he pushes.

I used subtool master found in the Zplugin menu and now have what Kevin has. ( I am on .41 of his instructional video created especially for my project, the video is located in part 1 of Teaching myself and learning from others part 1. I owe this man a debt of gratitude for walking me through this.)

I’m so glad this is a video and not written because as he proceeds and I see all of the things in the modifiers of materials menu, my eyes glaze over. I am a traditional sculptor entering this digital process a few years back. I still don’t know what half of this stuff does.  And I

probably know enough to be very dangerous with ZBrush. When 3D guys talk about things like ambient occlusion or speculators or whatever, well, they might as well be talking Greek. But this is how I learn best, show me and let me try.  The terms I hear Kevin say just before 1.36 are “Diffuser,” “Speculator,” and “Cavity.” I have made a mental note and this blog post to remind myself- look this up.  Maybe I can figure out what these actually do. But now to follow the video and see what happens.I have picked my base color and indeed it comes up in the little box marked diffused. he sayed that is my base color, so even though I don’t know why they call it diffused, I’m head somewhere.

I adjust my specular as he states, again, no idea what I am doing, nor what specular is but Kevin says “this is what determines how glossy the material looks ” Indeed, I’m seeing this as well. But I think, even when I am doing patination at the foundry I turn to the foundry man and say, “Give me a little more brown, kick it back here, can you do some more highlights there.”  Even so, when at the foundry I tell the person doing the patination, hit it with water, because as they apply the chemicals I can’t really tell what it will look like in the end when it is waxed.  The water helps me to do that. No, won’t be hitting my Wacom with water, but I guess, I’m doing my own patination.  I’m beginning to get a little giddy. 

Changing the specular curve is like adding shine in the bronze patination.

Yes, I’m only at 2:02 of this 14 minute video.  And he says to drop down the ambiant and crank up the diffused?  Following along master.

Dropping down the ambient makes if feel richer.  I like where I am going. The hardest part about watching this video is I can not see the numbers. My ambient is set to 2. I have no idea what the diffused should be set to I did mine at about 44.

On to the “second property of this material.” 2.14 of the video found in the previous post Teaching myself and learning from others part 1.

Here I am stuck!  I assume that the S1, S2, S3 and S4 are channels of color that I am mixing to create my bronze material.  I think I actually did mine backwards and my S2 was the gold and my S1 is the green.  I don’t suppose that matters. Remember, I am in a place I have never been before. So clicking around on things, I realize that the little circles next to S not sure what it does. however, I can’t see the secondary color.  I do notice that as I click around on these little dots the color turns off and on, but still my green is not turning on. Perplexed.  Little grasshopper runs to the master to see what he says.

Facebook is a wonder and Kevin Salki who has created this video for me, has looked at my screens shot to the right that says “woops” and notices a few things. His reply “Crank your “Colorize Diffuse” to 100 Also, at the top of the properties you can play around with your ambient and diffuse numbers, in the video I set the ambient to 2 and diffuse to 88″

Second color

I follow as a little grasshopper should to the ZBrush master,  and now I get something like this.

I ask Kevin a few questions.

ME: “Out of curiosity, if I don’t like how these look blended can I go back and change them?”

Kevin: “Yup, nothing is really ever permanent in zbrush, you can readjust the look of your material on the fly. I recommend doing the “mixer” option on the second color rather than the first (how I did it in my video). If you want to have the oxidized look of the green be the dominant color, and the original bronze in the cavities.”

ME: “ok so switch them? Gold as S1 and Green as S2? or is this something that you do in the mixer pallet?”

Kevin: “So after 2:22, I had just finished setting the second color. It really doesn’t matter which one is where, just so long as you remember that the one you do the mixer on will cause the other color to come through more. So if green is on S2 and you use the mix by Cavity option (as in the video) you are telling zbrush that you want the green to be confined to the cavities mainly, therefore the bronze will bleed through as the green is pushed into the cavities of your model.”

Kevin: “Oh, and clicking on the little circles in the S1 and S2 buttons will disable that section. So if you are seeing black, its because you’ve temporarily disabled that part of the material.”

On to the mixing. OR NOT

I tried to create channel 1 and 2 as Kevin said, I had many questions and in the end I ended up making my s1 gold and my s2 green. Still my results don’t look the same as his.  Is it a mac/pc thing?  Well I still have some sculpting to do on the piece. So, I’ll finish sculpting and try this again later. I will get to the point of presenting in the next day or so. I must.  I’ll continue to document my progress with Kevin’s video.

For those watching this blog, after presenting the sculpture as a bronze in zbrush it will be modified and sent to Synappsys digital services. Here Synappsys will enlarge my file and mill it out in foam so that I can create this larger than life-size bronze.  There is a blog on a similar project that I did for Prairie View A & M here. The same process is documented in this photo album on my personal facebook page. Soon this tiger project will be documented in a blog.

Stay tuned for part 3 of ?
_______________________________________________

Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Teaching Myself And Learning From Others

The title of this blog post is “Teaching myself and learning from others”. This is the entire process of how I learn things. I plug away at a project and search for answers. I got stuck on this recent project and this incredible person Kevin Salki from the Facebook Zbrush forum came to my aid, and he even created a video to help. It is so incredible when you find someone who is willing to go the extra effort to assist you in your learning process. I thought I might take this entire post and document this learning process on this specific subject.

To recap- I’m working in ZBrush trying to put together a presentation for a traditional sculpture project by working digitally. For example -how I did with the Mad Hatter tea party “Move one place on” pitch to a recent client.

Mad Hatter tea Party sculpture titled
“Move one place on” a life size sculpture for a park.

I noticed that when I was working on Mad Hatter sculpture that the Metcap material that I applied to the sculpture to make it look bronze did not interact with the lights, and therefore I had a hard time lighting it. For those of you new to ZBrush , a metcap material can be applied to your sculpture. These are made available in many places. For example check out these metcap materials. However, if I can’t light the sculpture, or put it in a scene, then using a metcap can pose a problem.  I have posted this question in numerous places, and until Kevin came along, no one has helped me work through the problem.  I’m sure this is not going to be as easy as pushing a few buttons, so I thought I would document how Kevin Salki and I work through it.

Here is my post on the forum

Here is the project in question. The white 6 foot
man is placed to show the massive size of this life size sculpture.

ZBrush question. I’m posting everywhere I hope someone can give me guidance, I’m on a deadline.
Any Zbrush users out there? Question- I am creating presentations for a larger than life-size bronze and I am using a metcap bronze that I found on the internet. I like the look, however, if I understand it, metcap materials are not affected by lighting in the final rendering? If this is the case, how would I get the bronze look that I need in my presentations without the metcap?

Being that I will try and take the digital sculpt presentation and put into a photograph of the area that the client has provided, lighting will be essential.

And, In the case of the tiger, I need to add some darker bronze stripes. Now I’m very puzzled. Another problem. How can I add these stripes to the metcap or other solution that I’m sure you guys know, but I can’t figure out?

I had entertained using GoZ but I was not sure if that would work with the metap and I have never used GoZ with anything. If that is a solution, is there a good tutorial on using GoZ and photoshop? I looked everywhere. However, that still does not solved the problem with lighting and a metcap.

I’m posting a picture but it is very much a work in progress. This is a regular part of my workflow as a traditional artist and I would be very thankful if you could help me figure this out.

I can hardly believe that Kevin Salki went to all of the effort to record a video to walk me through this process. So, in light of his educational efforts. I’ll document my process of doing this with him on this blog post.  It may be a long one, nothing ever goes smoothly with this sort of thing, in fact, I might have to make it my next couple of posts.

STEP ONE- applying double shader- as I expected- I have to undo the stuff I have done before I can do what Kevin has asked me to do. As I apply a double shader (doubleshade1) in zbrush, this is what I come up with. Also, I started to paint the stripes in and hated it. Should have done it on a layer, but did not and so, I may have to backup to a previously saved version before I did this. Which means a ton more work, but hey that is all about learning. FYI- always save incremental versions of your work. Unfortunately, I have written over my incremental versions and will have to figure out how to undo all of this stuff. or erase the part of the gier where the strips have been put and start again.   Now Kevin, do you have any ideas how to make my image look like yours when saying apply double shader?

Stay tuned as we figure out this problem

YIKES! looks like I have a lot to undo before I can make double shader material.

_______________________________________________

Bridgette Mongeon-Sculptor, Writer and Speaker
Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

On the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Must See-3D Printing of Ceramic And DIY

Incredible 3D ceramic printing from a rep rap machine and extruder. From the unfold fab website- not to be used without permission from unfold


As you may know, if you are a regular reader of my blog, I am both a traditional and a digital sculptor.  I entered into digital technologies a few years back and studied bridging the gap between the traditional and digital studio as my MFA.  I wrote  “Digital Sculpting With Mudbox: Essential Tools and techniques for artists”  with Miguel de la Flor a few years back. We did this,  not just to feature Mudbox, but there is a chapter that focuses on scanning, printing and milling. I believe this is one of the first printed books for artists that tell you exactly how to do these things.  I am working on another book that will feature these processes, a how to. It will also contain artists and their work and process along with being a reference book of vendors.

I have been interested in 3D Printing and have especially been interested in 3D Printing in ceramics.  There are many posts on this blog about Solehim at the University of Washington and what they are  doing with 3D Printing of ceramics. However, they are using  the SLS process and very expensive equipment. This is something that I could not replicate in my own studio.

Selective Laser Sintering (SLS) uses layers of powder fused by a laser: From Digital Sculpting in Mudbox: Essential Tools and Techniques for Artists.

With the support and excitement about DIY 3D printers I have really been interested in the works of Adrian Bowyer and Rep Rap.  In fact I am determined to make my own RepRap or MakerBot within the next year or two.  I have been holding off because there seemed to be a connection between Solheim and my own DIY 3D printer that was missing.  I need my DIY 3D printer to print ceramic.  That means not using a filament that is often used in FDM but instead an extruder.

Enter Unfold~fab A Belgian Design Studio that is doing just that. Yes, can you believe it? And don’t you love it when someone learns something and shares their experience? That is what they are doing on their blog. They are documenting their experiments with using an extruder, the mix, etc for everyone to try. Go Unfold~fab ! This is a blog that everyone interested in 3D printing in ceramic should be watching.  I have many questions for Unfold~fab and have requested a podcast interview to add to my Art and Technology podcasts.  Maybe I should hook up with the guys at TXRX, a Houston project-based team of makers that like to bring creative people together. I mentioned my interest in printing ceramic on a recent trip to the TXRX. Rex Baker, at the lab was definitely interested. Together maybe we could replicate what Unfold~fab is doing. I need help. I’m geek, but not quite geek enough to figure all of this out.

“One nice benefit of designing in tool paths is the ability to draw a single line that intersects itself.” Picture from the unfold fab blog not to be used without permission from Unfold fab. –
OK, I get giddy when I see this. I ABSOLUTELY MUST DO THIS! pictures from unfold fab.

In the meantime. I’m going to be adding this as part of my lecture “Bridging the Gap Between the Traditional and Digital Sculpture Studio” at 3DCAMP Houston 2012. Also, if your coming to 3DCAMP 2012, please be sure to sign up for my other lecture. “3d Art – Fabric to Frankenstein.”   I encourage everyone to attend.

Anyone in Houston interested in helping out with trying to replicate  Unfold~fab in my Houston studio?


Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation PodcastClick on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Let’s Hear It For Women Working In 3D!

As  woman that is working in a male dominated area such as 3D, I am thrilled that this press release crossed my desk, and I am happy to repost it.

SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker

(Chicago, IL) – ACM SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker atSIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5-9 August 2012 at the Los Angeles Convention Center. McGonigal’s research at IFTF focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being.

“Jane McGonigal is an ideal keynote for SIGGRAPH 2012 as the perfect illustration of this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012 Conference Chair from Penn State Altoona. “Her vision, vocation, and world-renowned accomplishments truly embody the collision, juxtaposition, and interaction of art and science.”

McGonigal is a visionary game designer and futurist, using alternate reality games to conduct research, build communities, connect with markets, and solve real-world problems from curing disease to addressing issues of poverty, hunger, and a world without petroleum. She has created and deployed award-winning games in more than 30 countries on six continents and directed the world’s first massively multiplayer forecasting game, Superstruct, which brought together more than 7,000 future forecasters from 90 countries. She currently serves as Chief Creative Officer for SuperBetter Labs.

McGonigal’s New York Times bestselling book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, explores the power and future of gaming and reveals how its collaborative aspects are being used to solve some of the most difficult challenges facing humanity. Her personal goal is to see a game designer nominated for the Nobel Prize by 2023.

The New York Times featured McGonigal as one of 10 scientists with the best vision for what’s coming next; she earned Harvard Business Review honors for one of the Top 20 Breakthrough Ideas of 2008; BusinessWeek called her one of the Top 10 Innovators to Watch; and Fast Company named her one of the 100 Most Creative People in business.

About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive technology professionals from six continents to Los Angeles, California for the industry’s most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 5 August through Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH 2012 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 7-9 August 2012. More details are available on the SIGGRAPH 2012 Facebook and Twitter. 

About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM
ACM, the Association for Computing Machinery is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.


Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation PodcastClick on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

MakerBot Collaboration with Met Museum Puts Historic Artwork In Your Hands

Brooklyn, NY – June 11 2012 – In an historic move, the Metropolitan Museum of Art and creation technology pioneer MakerBot have joined forces to make statues, sculptures, and other three dimensional artworks from the museum’s collection available for anyone in the world to access virtually on Thingiverse.com and physically recreate with The Replicator™ – MakerBot’s third-generation 3D Printer for the home.

A select group of artists, hackers, and educators from the vast MakerBot Community traveled thousands of miles to attend the inaugural two-day ‘hackathon’ on June 1st, 2012.  The group toured the galleries of New York’s landmark museum to “3D Capture” works of art using basic cameras and the latest 3D software, creating the foundation for a wholly new kind of public archive.

From Helsinki to Tokyo to Fort Worth, ‘citizens’ of Thingiverse are getting their hands on historic works of art by downloading them from Thingiverse, a MakerBot community website where anyone can share and discover things that can be materialized – as if by magic – using a household 3D Printer like The Replicator™.

In the spirit of the Museum’s commitment to share its collection with the public, those who have not yet visited the galleries will now be able to examine artwork digitally or ‘in person’ by reproducing the artwork on a MakerBot. Teachers can bring history straight into the classroom. Artists can modify, remix and re-imagine classics once set in stone.

The Met MakerBot Hackathon is only the first chapter in MakerBot’s effort to bring art back to life. The company has issued a challenge to its community: Capture Your Town! In the coming months, regular people all around the world will use the same simple process and freely available tools to ‘capture’ artwork, buildings, people, and things in 3D and share them in the Thingiverse.

Bre Pettis, CEO and Co-Founder at MakerBot as well as Hackathon participant, will discuss this ‘epic’ movement during an upcoming MakerBot community meeting at the Met.

Participants included Tom Burtonwood, Tony Buser, Colette Robbins, Michael Curry, Tom Cushwa, Noah Feehan, Ana Marva Fernandez, Adam Fontenault, Anney Fresh, Micah Ganske, Jason Schapiro, Rebecca Hillegass, Jackie Terrassa, Matthew Griffin, Erol Gunduz, Kacie Hultgren, Sean Justice, Miles Lightwood, Liz Arum, Jason Bakutis, Mike Battaglia, John Briscella,  Svetlana Blum-Briscella, Jonathan Monaghan, Daniel James Moore, David Neff, Keith Ozar, Marius Watz, Catarina Mota, Todd Blatt, Dustyn Roberts, Jonathan Dehan, Don Undeen, and Bre Pettis.

https://sketchfab.com/tags/metropolitan-museum-of-art

Bridgette Mongeon-Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to the Art and Technology Podcast

Presentation For a Park

The Alice in Wonderland life size bronze sculpture presentation-

I have been working on this pitch for a life-size bronze sculpture scene that individuals can interact with. This is a quick sketch of a possible design. Do you want to join the Mad Hatter at his tea party? The idea is that you could go to the park and sit at this bench. Each character is created to interact with a real person.  My next part of the pitch is to see if I can pose children with this piece.

MY WORK FLOW
The project has been created using a variety of materials and software.  Daz 3D models were very helpful, though often not enough. I had to sculpt quite  a few things using ZBrush such as the rabbits clothes, his watch, the benches the table and the table clothes, along with the head of the Mad Hatter.   Everything else is pretty much Daz 3D. My work flow is to bring Daz 3D characters into Poser and then once posed bring them into ZBrush. I can change the mesh to be able to sculpt on the figures and it gives me a way to expedite the presentation.  As in the past, the actual sculptures don’t really look like the people in the scene once it is physically sculpted. For example, if I can convince my client I would like Alice to resemble my daughter when she was that age.  Though it is not an exact replica of the planned life-size sculpture  it sure helps my client to visualize my presentation. 

Looking for 3D Artists and Fine Art

I am giving a lecture at 3DCAMP Houston about art and technology.  I’m also one of the committee members for 3DCAMP Houston 2012, and I’m gathering information for a book. I’m presently looking for 3D artists using some sort of digital 3D to create artwork in a physical form. That means creating in 3D, output using 3D tools such as cnc, or rapid prototyping, or incorporating 3D in the physical work somehow.  The things I have learned about the technology surrounding 3D is that creative  people are forever surprising me.  Artists are pushing the tools to create work that has never been created before.

How about the vendors?
I’m also interested in talking to vendors about the tools and services they have to offer that directly relate to the fine art audience. Though 3DCAMP is looking for vendors who work in all areas that use 3D.

If you have artwork and can share your process with me , as well as your vendors please contact me with some links to your work. This information will be used for:

  • A lecture at 3DCAMP Houston and other areas
  • A possible book
  • Articles and possible podcast interviews.

We are also interested in finding artwork for an up and coming art show for 3DCAMP Houston.  The prospectus will be on the 3DCAMP Houston website soon.  If you are interested simply subscribe to the 3DCAMP website newsletter and we will be sure you receive the information as soon as it is posted.

mascot of Prairie View Panther
I use 3D in my concept design and also in milling out my foam armatures for large sculptures.

About 3DCAMP Houston 2012
3DCAMP is an all day conference of professionals and students and those who have an interest in 3D. We all come together to learn and share about everything 3D. 3DCAMP 2012 is coming back with STEAM, supporting the educational initiative of incorporating and encouraging the blending and education of Science, Technology, Engineering, Art and Math (STEAM) . We are very excited to have both the University Of Houston Department of Natural Sciences and Mathematics as well as the School of Arts as our hosts for 3DCAMP 2012.  September 28th is the art show that is open to the public. September 29th will be the all day lectures.  You can see some of the speakers and topics on the website.  3D technology covers a wide area, including science, archeology, medicine, art, engineering, math, and much more.  Attend 3DCAMP and pick your desired interests and see some incredible stuff.
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Bridgette Mongeon-Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

She is on the organizing committee for 3DCAMP Houston 3DCAMP Houston

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter

Facebook – Personal
Facebook- Creative Endeavors
Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.
Listen to the Art and Technology Podcast

Portrait Sculpting Class- New Students And Returning Students Twist

Learn how to sculpt a likenessA portrait sculpture class will be given by master sculptor Bridgette Mongeon  in her Houston area Heights Studio. The process of sculpting a bust  can be translated to sculpting any of your loved ones. Our subject is a beautiful baby, an inspiring model for all and a creative inspiration for those who might have a hankering to sculpt dolls.

With the tools used in this class you will be able to create a sculpture of anyone.

DATE:The class will take place two Saturdays, May 5 and 12 from 9:00-3:00.  Please bring a sack lunch.  The cost of the class is $200.00 plus $25 material fee.  Space is limited.

(You are welcome to bring your own sculpting tools, but it is not necessary. Be sure all of your tools are clearly marked with your identification. Smocks are also encouraged. )

To register:Click the Pay Pal link below for your  Pay Pal payment or contact  Bridgette@creativesculpture.com and she can send you an address to pay with a check.  
Please register by Saturday April 28th. If you need further information please call 713-699-1739. The artists work can be found at https://creativesculpture.com
NOTE: NEW RETURNING STUDENT OPTION: If you have taken this class, and would like to sculpt your own loved one instead of the baby that the others will sculpt, you are welcome to register for the class again, and Ms. Mongeon will give you personal assistance on your project while the others work on the sculpture of the baby.