Back To A Panther Sculpture

I have recently been asked about the possibilities of taking the panther that I created for Prairie View A & M and making it into a smaller version or perhaps even jewelry. Of course the traditional process of sculpting a smaller version of the panther is always possible. But that process means a mold and casting and as a table top version the cost of this process can run a couple thousand dollars.  I’m open to exploring other options.

A retopologized model of the panther using ZBrush 4R4- now on to some digital sculpting

With the melding of digital technology in my traditional sculpture studio optional technology  is definitely a possibility that I am curious to explore.  If you follow the blog on the Panther Project you know that the original panther design was created in the computer, and enlarged by SNYAPPSYS Digital services in foam. Clay was added to the foam for the final version. It was then put through the traditional mold making process for bronze casting.

PVMU’s Christmas Card

This digital process of enlarging expedites my work tremendously.  The difficulty is that digital models, as seen in the computer, rarely translate well to real life.  There were many  modifications that I did on the large panther.  As the blog shows, I carved on the foam, accentuated muscles and features so that it would translate well into bronze and in some places even lengthened or added to the figure. I also modified the pose.

So, I’m back to the digital drawing board.  I am opening the original file of the panther and comparing it to my traditional bronze piece.  My goal will be to do more work on the digital version and experiment with printing it using the 3D printing process.

The program that I am sculpting in is ZBrush. I’m exploring the new features that are available in Zbrush 4R4 that were not available when I created the panther just a year ago.  Features like QRemesher that helps me to retopologize the panther, or fix the geometry, so that I can create a better digital sculpture.  I’ll report back on how the digital sculpting progresses, as well as how the 3D printing process comes along.

Project blog for the Prairie View Panther can be found at https://prairieviewpanther.blogspot.com/

A Wonderful Lecture- From Fabric to Frankenstein- Thanks For Asking Me To Speak

Thank you to Archway Gallery
and the ladies of 3-D Houston

Thank you to Archway Gallery and the ladies of 3-D Arts Houston for asking me to present Bridging the Gap Between Digital and Traditional Sculpture – Fabric to Frankenstein.

For those of you not familiar -this topic discusses how artists are using digital technology in their traditional art processes. I talk about how I use it in my sculpting studio and how other artists around the world are using the technology. There is a lot of basics, but also a lot of information in this lecture.  We end the lecture talking a little bit about the ethics of 3D technology especially as it pertains to regenerative medicine and how one artist has brought this to other people’s attention through what I refer to as Frankenstenien art.   The lecture also focuses on more than technology and art, but also on the psychology behind how a traditional artist embraces the new technology, ownership and other points of interest. I especially like having so many different artist featured in the lecture. I’m always looking for new artwork from artists using the technology.  So even though I will repeat this lecture elsewhere, don’t be surprised if you find it contains more artwork from more artists.

The presentation at Archway  was a small group, and a bit different from presenting that same lecture at 3DCAMP Houston while also acting as Vice Chairwoman of the event.  Needless to say, I was very relaxed and loved presenting in an atmosphere of art and with such an intimate group of creative people. Our group and space at Archway allowed us the opportunity to have an informal discussion on some of the topics. I was glad that the group left with their brains spinning and a bit dazed at the amount and type information presented. I did my job.  I was also excited to be able to hint at another topic that I have spoken on before about the sculpting of the deceased and the undergraduate research that I did that explained the science behind what some refer to as psychic. How do we have an emotional reaction to a piece of art?  That is what that topic explains. It also talks about  the unusual things that transpire around such commissions. I guess between  the two topics it was very appropriate for the month of October. Maybe they will ask me back to talk about that topic.

This morning I received a notice from one of the the members of   3-D Artists Houston group.

Hi Bridgette,

Thank you so much for coming to speak to our 3-D Arts Houston group at Archway last night. We were a smallish but very interested group. I think you opened many eyes and minds to new, fantastic and wonderous things. If they are like me these new ideas incorporating  technological tools will be rushing around in their brains for weeks. This happened to me after your first talk years ago at Lone Star Art Guild and again after 3-D camp and my visit to TxRx labs.The new fabrication processes you explained are like a whole new toolbox for creating. I have to learn to use the 3-d modelling tools! We appreciate that you took time out of a super busy week to make your presentation to us. It was a great success with our members. Thank you for sharing your artwork and very bright intellect with us.

Cheers,

Artist Cindy Rasche

For those of you who did attend the lecture I have added my notes in another blog post.

This lecture is great for many different groups, artists, sculptor, those working in 3D or those wanting to learn more about technology.  If you are interested in having me present at your group on this topic of any of the other topics I speak on, please feel free to contact me.

_______________________________________________

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is the vice chair of the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series http://www.godsword.net

Follow the artists on twitter twitter.com/Sculptorwriter and twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

A Replay of my Lecture at 3DCAMP at Archway Gallery

Bridging the Gap Between Digital and Traditional Sculpture – Fabric to Frankenstein a lecture on 3D technology and art by sculptor Bridgette Mongeon

Some of you may have  missed the incredible experience of 3DCAMP on September 29th at the University of Houston campus. I cannot recreate the entire experience of 3DCAMP Houston 2012, as it was very amazing, however, I have been asked by 3-D Arts Houston group to come to present the lecture Bridging the Gap Between Digital and Traditional Sculpture – Fabric to Frankenstein at  Archway Gallery 2305 Dunlavy St. Houston, TX 77006  on October 17th . Wine and snacks will be served at 6:00 with the presentation lasting until 7:30.
_______________________________________________

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is the vice chair of the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series http://www.godsword.net

Follow the artists on twitter twitter.com/Sculptorwriter and twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Notes From Bridgette Mongeon’s Lecture at 3DCAMP Houston 2012

When learning 3D I have had to tolerate a lot of creatures, aliens, and big breasted women

Thanks to everyone who attended my lecture at 3DCAMP- Bridging the Gap Between the Digital and Traditional Studio and Fabric to Frankenstein.
I really enjoyed presenting and interacting with all of the attendees.

In my lecture I spoke about a few different things. I thought I would list them with links in case anyone wanted to have further information.

  • I spoke a bit about my process of using 3D and how I got involved. I covered my use of Poser, Daz , Mudbox and ZBrush in my presentations and then in obtaining enlargements that were milled with a CNC machine in foam.  I have a YouTube video on this, should anyone be interested. It is on my YouTube channel and called Digital Art For the Traditional Sculpture Studio
  • I also showed another video in the lecture that demonstrated quick sketches in Mudbox.
  • If anyone is interested in some of those processes I have several special project blogs where I document my work. For example:

Project Blog-Evelyn Rubenstein
Project Blog- Prairie View Panther
Project Blog-Grambling State Tiger

The American will be cast using data direct to mold.
Hauer
  • The Mudbox book that I wrote with Mike de la Flor is called Digital Sculpting in Mudbox: Essential Tools and Techniques for Artists.
  • I also mentioned about ethics and digital process and spoke about the Frankenstenian art.  I have several posts about that, but I would suggest you listen to the podcast that I did with Oron Catts.  You can find the link to the podcast in this blog post titled A discussion on living art with sculptor Oron Catts. You will find a link to the podcast that I recorded with him in this blog post.  It is fascinating.  Here is another article I wrote titled Frankensteinian Art.
  • The video that was playing in the conference room that also impressed me on regenerative medicine is with Gabor Forgacs. It can be found on You Tube. It is what I found a few years back when I asked myself the question, ” if you can shove anything through a 3d printer…?”
  • The book I referred to in the lecture is The Immortal Life of Henrietta Lacks.  The authors website has a lot of information about ethics as it pertains to human subjects.
Victimless Leather by the Tissue Culture and Art Project
  • The school that I am so impressed with that does 3d printing in ceramics is Solheim Laboratories. There was an article about them in the Ceramic Arts Daily. I forgot to mention that several hackers are working on extruders that can be added to the home made printer the the rep rap machine.
  • I also spoke about ownership. I should probably write an article about ownership as it pertains to the psychological process of transferring from traditional sculpting to digital. I don’t have one yet. I do, however, have some works on the copyright issues.  Antiquities, Masterpieces, Rights of Ownership and 3D Scanning is an article I wrote, but I did not get to talk about this in the lecture. I’m including it here because it intrigues me.
  • I also mentioned about 3D and copyrights. I did podcast about that with Kevin Gillespie and that can be found in this blog post. All of the Art and Technology podcasts can be found at DigitalSculpting.net.
  • There are several companies that can “Get your work out of the computer.”  The company that does my CNC milling is Synappsys Digital Services. They are in Oklahoma. I will however be pricing my work out with Steve at Smash Designs because he is local and I just discovered he offers these services
  • There are several companies that create work from the computer.  I mentioned my favorite was imaterialize. I think because I podcasted with Joris Debois and because they come from .mgx which does such quality work.  FYI I think that .mgx is working in the largest build envelope (size) of rapid prototyping.  They are also working with foundries in American to create a new sort of process.  You all saw Kraftwurx at the conference and there is Shapeways as well.
  • For information on stone CNC milling check out the Digital Stone Project. There is also a service bureau that stemmed from the Digital Stone Project. I’ll include it once they contact me.  While I was e-mailing them I asked them for a podcast interview- stay tuned.
  • Some of the artists I talked about were Robert Lazarini- skull and phone booth – optical illusion, Nathalie Miebach- weaving data, David Beck- gps of friends, David VanNess- 3dprinting multiple pieces, Caleb Weintraub- cnc milling of large figures and adding stuff to it. Eric Van Straaten 3d printed fine art a bit risque, Stelarc- freaky guy with ear on his arm, Orron Catts – coat of skin- see interview and above.
  • If I think of any more I’ll let you know.

Thanks once again for coming to my lecture and also for supporting 3DCAMP Houston 2012. If you know of anyone who would like me to speak on these topics or others please feel free to contact me.

_______________________________________________

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is the vice chair of the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series http://www.godsword.net

Follow the artists on twitter twitter.com/Sculptorwriter and twitter.com/creategodsword

Follow me on Facebook

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

3DCAMP- Registration Is Open And Check Out These Speakers

For those of you who follow my blog, as Co-chairwoman of 3DCAMP Houston I have been working very hard on 3DCAMP Houston 2012.  It is going to be an amazing event. 3DCAMP Houston 2012 is an all day symposium on Saturday September 29th from 8:00-5:00.  It is being hosted by the University of Houston Department of Natural Sciences and Mathematics in conjunction with the School of Art.  There will be 15 speakers talking on a variety of topics.  Registration is only $15. and includes breakfast and a lunch.  We are also having an an art show titled “The Third Dimension” coordinated by Betz Gallery. The show will exhibit everything 3D.  It will be open all day on Saturday for those attending the symposium and then to the public after 5:00 p.m. You can check out the prospectus for further information. There is still time to get your artwork sent. We are not just looking for Rapid Prototyping items, but anything 3D. Do you work in architecture, math, or the sciences and have something to contribute? That is create because 3DCAMP is returning with STEAM an educational initiative that encompasses Science, Technology, Engineering, Art and Math.

I will be talking about some of the speakers through the 3DCAMP website and mailing list, but I thought I would include them here as well. These are our our first three speakers.

OUR SPEAKERS

Here are our first three speakers, mentioned in our recent newsletter. Stay tuned for future newsletters and the website for the next 12.

Johannes Huber
Johannes Huber has worked in the entertainment industry as an artist since 1995. His art credits include games such as Starfleet Command 1 and 2, James Bond: Agent under Fire, and Mechwarrior Commander as well as films like RV, My Ex-Super Girlfriend, Rocky 6 and Seraphim Falls and worked with published authors on creature design and book covers. His other work includes clients such as Nalco and, Introgen Therapeutics, Inc, and other pharmaceutical companies focused on cancer treatment. He is an alumni of the Gnomon School of VFX high-end CG program and teaches illustration, Sculpting Human Anatomy and Autodesk Maya for the Houston Community College System. TOPIC: Digitally Sculpting in ZBrush and Human Anatomy

Mike de la Flor
Mike de la Flor is a freelance medical illustrator, animator, instructor and writer. He’s the author of The Digital Biomedical Illustration Handbook and other CG books and articles.Mike has also been an adjunct instructor of computer graphics at Kingwood College. TOPIC: Medical Illustration and Animation

Steven Ramirez
Steven Ramirez is the owner of Smash Design a Hollywood prop and set fabrication company. Steven first realized the need for new 3d fabrication methods while he worked on Hollywood movies sets for Film Director Robert Rodriguez at the world renowned studio Trouble Maker Studios there Steven discovered the need for 3d CNC machines which opened up new doors in the set construction world. But it wasn’t until working directly for ex-NASA Senior Robotics Engineer Chris Lovchik that his knowledge of 3d cnc all came together. Steven worked as an industrial designer for Lovchik’s tech company that fabricated the famous Carvewright cnc machine. Steven’s company Smash Design has since constructed numerous large scale projects for clients such as NASA, Saks 5th Avenue, Versace, Maersk, Cosentino, TLC, Warner Brothers, and NBC TV’s Extreme Home Makeover Edition. He uses large CNC’s to carve and create his 3d computer drafted models and themed environments and polishes them with old world sculpting and finishing techniques. TOPIC: Hollywood 3d Props

SIGGRAPH Conference- Looking For Interviews

Still time to register for SIGGRAPH- Check out the website for more information

SIGGRAPH (Special Interest Group on Graphics and Interactive Techniques) is a very large computer graphics conferences.  I have attended many SIGGRAPH conferences both as an attendee and as press.  As a freelance writer and a podcaster I’m always looking for interesting new technology to discuss.  My added interests this year are also emphasized by being Vice Chairwoman of 3DCAMP Houston 2012.  I’m looking for things that might be of interest for our September 29th conference in Houston and artists for our international call for art for “The Third Dimension” Art show.

Loved writing about the art at the 2008 SIGGRAPH. Traditional veteran sculpture Erwin Hauer embraces technology-An article that I would like to turn into an up-and-coming podcast.

In the past SIGGRAPH has introduced me to some of the most interesting people and technology, and indeed it was the driving force for reference material as I completed an MFA-IA that focused on Art and Technology.

My thoughts on SIGGRAPH and Technology
I thought this might be a good opportunity to posts articles that relate to some of the topics at SIGGRAPH and art and technology that I have written in the past. I’ll also list my focus for my up and coming SIGGRAPH trip. If you know of a booth or an artist I should visit, please let me know.  At this moment, I am not coming as press, but an attendee, unless someone needs an article or two from the conference, I’d be happy to oblige.  My exploration at SIGGRAPH will still be as press, for my freelance articles and podcasts, as well as for a book I have been working on about Art and Technology. I’m just not working in an “official” SIGGRAPH Press capacity, unless someone contacts me to do so between now and SIGGRAPH.

Previous Articles and posts about SIGGRAPH Topics

Mongeon, Bridgette. “Review Pixologic ZBrush 4 Packed with features for both Mac and Windows Users.
Studiodaily (November 2010) 30. pdf

Mongeon, Bridgette. “Exploring Digital Technologies as Applied to Traditional Sculpting.”
Sculpture Review. (Winter 2007) 30. pdf

Mongeon, Bridgette. “The American.”
Sculpture Review. (Winter 2007) 32. pdf
Mongeon, Bridgette. “Using the Computer and Poser in the Sculpture Studio.

Best of Artists and Artisans online. (May2008)
Mongeon, Bridgette. “A Review of New Technology for the Traditional Studio at the Siggraph Convention.

Best of Artists and Artisans online . (November 2008)
Mongeon, Bridgette. “Milling-An Additional Tool of Advanced Technology For the Traditional Sculptor.
Best of Artists and Artisans online. (January 2009)

Mongeon, Bridgette. “Frankensteinian Art
Creative Endeavors. (May 2010)

Mongeon, Bridgette. “Antiquities, Masterpieces, Rights of Ownership and 3D Scanning”
Creative Endeavors. (May 2010)

Books
Bridgette Mongeon, contributing author. Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists. Focal Press 2010.

Book Chapters
Bridgette Mongeon, contributing writer. “A Brief History of Medical Illustration.” The Digital Biomedical
Illustration Handbook
. Author de la Flor, Mike: Charles River Media, 2004.

Podcasts about Art and Technology

Besides writing articles I also have an Art and Technology podcast that I began during my graduate work.  I am very interested in reviving these podcasts now that Graduate school is over.  I’ll enjoy once again having that “fire side chat” with others in the industry.

You can see a list of the Art and Technology Podcasts on my other website Digital Sculpting.net or your open the player and begin to listen

My interests for stories and interviews for SIGGRAPH-
Please note: Conferences are busy places. We can meet at SIGGRAPH and set up a time outside of SIGGRAPH to interview further.

  • Anything relating to digital sculpting- software, hardware etc.
  • Output- rapid prototyping advancements, milling, holographic imaging etc.
  • Art and technology-artists and processes
  • Scanning
  • Robotics
  • Antiquities and 3D
  • Education of 3D and especially STEAM
  • Papers relating to psychology and the process of creating in 3D
  • There is always something new that I get so excited about when I go to SIGGRAPH-what is the cool new thing that will thrill me this year?

Here is a look at a video I found on SIGGRAPH Emerging technologies.

An Art Show Featuring 3D And Technology

I’m thrilled that Gil Bruvel will be joining the artshow. I have been a fan of his work and featured it in my Mudbox book in the chapter on digital printing, and scanning. I’m not sure what pieces he is putting into the show but this one is called “The Builder” and is printed in metal.

I received this press release from the media at 3DCAMP Houston 2012. As vice chair, I’m pretty absorbed in the planning of 3DCAMP and am excited to have the opportunity to see some really incredible work. I’m posting this here so that I can encourage others to show what great things they are doing. Please feel free to pass on this post and press release. This art exhibit is open to anyone and is a national call. It is not just what one would refer to as 3D art, but 3D printed art as well, and I hope some people send things like 3D art that has to do with our theme of STEAM—Science, Technology Engineering, Art and Math. How about some 3D printed buildings? Can’t wait to see what others do. Hey, if you own a rapid prototyping company please pass this on to those who are using your equipment, they should be sure to mention your equipment in the definition of the art. Remember this is not just 3Dprinted work,it is anything 3D – well you know 3D technology stuff- we traditional artists have been calling work 3D long before technology called it 3D.    More information can be found on the 3DCAMP 2012 website. Oh and it is not limited to physical objects, there is an area for film and can’t wait to see what images some people are creating with 3D software.

If you live near Texas and want to attend 3DCAMP Houston registration will be opening up soon.The date of the art show is 28th of September. It will be open to the public and then open for 3DCamp Houston symposium the following day Saturday September 29th, 2012. It is hosted by the University of Houston Department of Natural Sciences and Mathematics in conjunction with the Department of Arts. We also have room for more sponsors if you know of anyone who is interested.

3DCAMP and Houston Art and Culture announce a national call to artists

Brooke Davis creates amazing woodworking by using CNC milling.

“The Third Dimension” is in conjunction with 3DCAMP Houston’s symposium, an all-day conference featuring presentations and live demos from expert speakers. The symposium is scheduled for the following day, Saturday, September 29. The exhibition will remain open to the public during the symposium.

3DCMAP Houston is a participant-driven gathering of 3D professionals and students from a wide range of disciplines including fine art, education, science, engineering, medical, computing and many more. 3DCAMP’s commitment to educate the public about the latest 3D technologies will include presentations showcasing technology that can aid artists in the creative process to achieve new and exciting results in their work.

Houston Art and Culture, a nonprofit organization with the mission to enrich the local art community through mentoring and scholarships, recently partnered with 3DCAMP Houston in order to expand both organizations’ initiative for educational outreach. President and founder of Houston Art and Culture and 3DCMAP co-chair Lori Betz will be a juror.

“This exhibit will feature artwork that uses some of the techniques and technologies that the speakers will be talking about, and the art work is amazing. It’s like nothing you have ever seen before,” Betz said.

Deadline for submission is scheduled for September 3.

For full details on the exhibit and the prospectus for submissions, visit the 3DCAMP 2012 website.

If you need more infomration about this press release or the art show feel free to contact Houston Arts and Culture.

Media Contact:

_______________________________________________

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is the vice chair of the planning committee for 3DCAMP Houston 2012 http://www.3dcamphouston.com

She is also the owner and creator of the God’s Word Collectible Sculpture series http://www.godsword.net

Follow the artists on twitter twitter.com/Sculptorwriter and twitter.com/creategodsword

Follow me on Facebook

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast

Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

3DCAMP Houston Returns In 2012 With The Collaboration Of The University of Houston to Build STEAM

Mike de la Flor’s 3D illustration of T-cell being attacked by HIV

Press Release (Houston, TX—June 24, 2012) 3DCAMP Houston, a local organization supporting education in all things 3D, is proud to announce its return scheduled for Saturday, September 29. The University of Houston College of Natural Sciences and Mathematics and the School of Art will host 3DCAMP Houston 2012, featuring a number of expert speakers who will discuss 3D technologies and how they are impacting new and existing disciplines. This year the camp will also feature an art exhibition to showcase the impact of technology on art.

3D technology, once reserved for the likes of sophisticated science fiction films, has advanced to now include a myriad of artistic and scientific disciplines. This year’s camp will showcase these advancements with presentations exploring innovative technologies. From holographic paintings that tantalize the viewer to 3D printers that produce completely formed sculptures, there is something amazing for everyone to experience.

The goal of 3DCAMP Houston 2012 is to encourage and educate individuals about the use of 3D in various disciplines; therefore 3DCAMP 2012 is returning with STEAM, an educational initiative that supports 3DCAMP Houston educational goal of incorporating and encouraging the blending and education of Science, Technology, Engineering, Art and Math (STEAM).

“The College of Natural Sciences and Mathematics at the University of Houston is pleased to help further the community’s appreciation and knowledge of the many aspects of 3D applications in our modern world. The rapid evolution in visualization technology is playing a critical role in advancing many important areas, from medical and surgical techniques to new methods of energy realization and information transmission,” said Mark A. Smith, dean of the college. “With the university playing a critical role nationwide in these developments, it is satisfying as well as natural to help bring this understanding to our community through 3DCAMP 2012.”

Sculptor Bridgette Mongeon uses 3D technology in presentations and armature building

Rex Koontz, director of the university’s School of Art added, “Technology, art and design are converging into a significant force on our cultural and economic landscape. The School of Art welcomes the opportunity to work with the cast of 3DCAMP to further the goal of creating synergies between art and technology.”

3DCAMP Houston is an all-day event and is open to the public. It features lectures and presentations from professionals in the arts, architecture, engineering, science and much more. Online registration will open in July at www.3dcamphouston.com

Vendors will be on hand to demonstrate the possibilities and uses of some of the most interesting and mind-blowing 3D technology. “The Third Dimension,” an art exhibition comprised of 3D art, will be open to the public on Friday, September 28.

For more information concerning 3DCAMP Houston 2012, the art exhibition, and volunteer opportunities please visit www.3dcamphouston.com.

Media Contact:
Bridgette Mongeon

Please feel free to repost this press release, with photo credits.

Let’s Hear It For Women Working In 3D!

As  woman that is working in a male dominated area such as 3D, I am thrilled that this press release crossed my desk, and I am happy to repost it.

SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker

(Chicago, IL) – ACM SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker atSIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5-9 August 2012 at the Los Angeles Convention Center. McGonigal’s research at IFTF focuses on how games are transforming the way we lead our real lives, and how they can be used to increase our resilience and well-being.

“Jane McGonigal is an ideal keynote for SIGGRAPH 2012 as the perfect illustration of this year’s conference theme,” said Rebecca Strzelec, SIGGRAPH 2012 Conference Chair from Penn State Altoona. “Her vision, vocation, and world-renowned accomplishments truly embody the collision, juxtaposition, and interaction of art and science.”

McGonigal is a visionary game designer and futurist, using alternate reality games to conduct research, build communities, connect with markets, and solve real-world problems from curing disease to addressing issues of poverty, hunger, and a world without petroleum. She has created and deployed award-winning games in more than 30 countries on six continents and directed the world’s first massively multiplayer forecasting game, Superstruct, which brought together more than 7,000 future forecasters from 90 countries. She currently serves as Chief Creative Officer for SuperBetter Labs.

McGonigal’s New York Times bestselling book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World, explores the power and future of gaming and reveals how its collaborative aspects are being used to solve some of the most difficult challenges facing humanity. Her personal goal is to see a game designer nominated for the Nobel Prize by 2023.

The New York Times featured McGonigal as one of 10 scientists with the best vision for what’s coming next; she earned Harvard Business Review honors for one of the Top 20 Breakthrough Ideas of 2008; BusinessWeek called her one of the Top 10 Innovators to Watch; and Fast Company named her one of the 100 Most Creative People in business.

About SIGGRAPH 2012
SIGGRAPH 2012 will bring thousands of computer graphics and interactive technology professionals from six continents to Los Angeles, California for the industry’s most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 5 August through Thursday, 9 August 2012 at the Los Angeles Convention Center. SIGGRAPH 2012 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 7-9 August 2012. More details are available on the SIGGRAPH 2012 Facebook and Twitter. 

About ACM SIGGRAPH
The ACM Special Interest Group on Computer Graphics and Interactive Techniques is an interdisciplinary community interested in research, technology, and applications in computer graphics and interactive techniques. Members include researchers, developers and users from the technical, academic, business, and art communities. ACM SIGGRAPH enriches the computer graphics and interactive techniques community year-round through its conferences, global network of professional and student chapters, publications, and educational activities.

About ACM
ACM, the Association for Computing Machinery is the world’s largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field’s challenges. ACM strengthens the computing profession’s collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for lifelong learning, career development, and professional networking.

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.


Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation PodcastClick on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

MakerBot Collaboration with Met Museum Puts Historic Artwork In Your Hands

Brooklyn, NY – June 11 2012 – In an historic move, the Metropolitan Museum of Art and creation technology pioneer MakerBot have joined forces to make statues, sculptures, and other three dimensional artworks from the museum’s collection available for anyone in the world to access virtually on Thingiverse.com and physically recreate with The Replicator™ – MakerBot’s third-generation 3D Printer for the home.

A select group of artists, hackers, and educators from the vast MakerBot Community traveled thousands of miles to attend the inaugural two-day ‘hackathon’ on June 1st, 2012.  The group toured the galleries of New York’s landmark museum to “3D Capture” works of art using basic cameras and the latest 3D software, creating the foundation for a wholly new kind of public archive.

From Helsinki to Tokyo to Fort Worth, ‘citizens’ of Thingiverse are getting their hands on historic works of art by downloading them from Thingiverse, a MakerBot community website where anyone can share and discover things that can be materialized – as if by magic – using a household 3D Printer like The Replicator™.

In the spirit of the Museum’s commitment to share its collection with the public, those who have not yet visited the galleries will now be able to examine artwork digitally or ‘in person’ by reproducing the artwork on a MakerBot. Teachers can bring history straight into the classroom. Artists can modify, remix and re-imagine classics once set in stone.

The Met MakerBot Hackathon is only the first chapter in MakerBot’s effort to bring art back to life. The company has issued a challenge to its community: Capture Your Town! In the coming months, regular people all around the world will use the same simple process and freely available tools to ‘capture’ artwork, buildings, people, and things in 3D and share them in the Thingiverse.

Bre Pettis, CEO and Co-Founder at MakerBot as well as Hackathon participant, will discuss this ‘epic’ movement during an upcoming MakerBot community meeting at the Met.

Participants included Tom Burtonwood, Tony Buser, Colette Robbins, Michael Curry, Tom Cushwa, Noah Feehan, Ana Marva Fernandez, Adam Fontenault, Anney Fresh, Micah Ganske, Jason Schapiro, Rebecca Hillegass, Jackie Terrassa, Matthew Griffin, Erol Gunduz, Kacie Hultgren, Sean Justice, Miles Lightwood, Liz Arum, Jason Bakutis, Mike Battaglia, John Briscella,  Svetlana Blum-Briscella, Jonathan Monaghan, Daniel James Moore, David Neff, Keith Ozar, Marius Watz, Catarina Mota, Todd Blatt, Dustyn Roberts, Jonathan Dehan, Don Undeen, and Bre Pettis.

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Bridgette Mongeon-Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

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