In Which Medium Is It Easier For You To Concentrate? An Interview Cont.

10. In which medium is it easier for you to concentrate?

They each are great. Working in the studio listening to an audio book with tools and photographic reference strewn about is a wonderful place. However, settling into my workstation upstairs with classical guitar music playing and my cintiq is another great vibe. Though I am probably more apt to get distracted being on the computer and having access to the Internet, or having a problem with zbrush or mudbox and having to look it up. Digital tools change regularly with each update, making it a challenge. So my answer would be whatever I am in the mood for and meets my present need.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.

______________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Is It Easy For You To Identify And Judge 3-Dimensional Shapes, Distances And Proportions On a Computer Screen? An Interview Cont.

9. Is it easy for you to identify and judge 3-dimensional shapes,
distances and proportions on a computer screen?

1. The hardest part, and we mention this in the book is the size of the sculpture. If I am working on a maquette in the studio, I know if I enlarge that maquette 500% I will not have as much detail as I need.  So what is the actual size of a virtual piece of art? What happens with the translation from digital work a the size I have created, to the physical size I need output?
2. I would love to see calipers in the digital programs. Something that resembled more traditional calipers in a digital environment.

3. I also was very confused when I first worked in mudbox with perspective view and orthographic view.

4. There is also a cliche with Macs that if you hit the some keys in a certain order your sculpture flips. This is not just a problem with Mudbox or Zbrush but many graphics programs. This freaked me out, and I wish someone could solve this.

5. It is easier for me to judge 3d space now than in the beginning. Though when symmetry begins to act funky, and I know It is some sort of driver error, I get a bit frustrated. I love being able to spin around a sculpture.

6. I do wish that I had more access to my photographs. The one solution I have found for this is Macs Photstickies.

By the way, question number 8 was

8. Which medium is more comofortable for you to use?

( see other posts)

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.
______________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

What Do You Miss In The Digital Sculpting Technology? An Interview Cont.

7. What do you miss in the digital sculpting technology?

As mentioned before, ease and affordability of output. Ease of quickly sculpting without having to worry about topology. As I have mentioned before, retopologizing is actually the holy grail of this process. However, I have seen this change over the last year, and it is quickly becoming a non issue. I look forward to exploring these in the up and coming months.

At first I might have missed much about traditional and I still will continue in it. However, one of the main factors that pushed me in the direction of this exploration was damage to my hand, I could no longer hold a sculpting tool. Years of pushing and pulling clay, pounding with tools or scraping had taken its toll. I have since had surgery and am happy to say I have my hand back, but the advances and exploration of this digital technology will be a very important element of creating late in life, when my body may rise up again in revolt. It has extended my tool set and capabilities as a sculptor far beyond anything I could have imagined for myself.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.
______________________________________________________________

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwritertwitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Which Medium Enables You To Work More Spontaneously? An Interview Cont.

6. Which medium enables you to work more spontaneously?

Pause, pause, pause.

Architectural work created in zbrush by sculptor Bridgette Mongeon

I would be inclined to say traditional medium, but there is so much that the digital medium has to offer and it is rapidly changing— I can be quite spontaneous. For example, posing a Daz model in the projects I mentioned earlier   is so spontaneous for me. Unfortunately, I do a lot of sculptures of children and wish they would expand that line more. I’m also now using the posing of Daz models to assist me with 2d work – More Illustration on this blog.

When I think about architectural sculpture, as mentioned before, I would say digital. But I think the important element is that it is not an either or scenario; it is taking a mix of many different technologies and traditional methods and mixing them up for whatever project is at hand. Before my introduction to digital possibilities, my tools fit in coffee cans that sat in my studio, or in a tool box. Now they are also in the office or at service bureaus or as bits of data.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.
______________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Faced With a Choice: Which Input Device Would You Prefer – Tablet or Haptic Device? An Austrian Student Interview Cont.

I use a waxom cintiq tablet when working in
digital medium. I love this product.

5. Faced with a choice: Which input device would you prefer –
Tablet or haptic device?

I work on a  cintiq and love it.

I have never been able to work with a tablet. There is a disconnect in my brain when I try. I have never tried a haptic sculpting tool, but would love to, and if any company wants me to review one, send it on!

When I have a maquette that needs to be digitized I use a  Next Engine scanner as mentioned in the Mudbox book. They are good and not very expensive. It costs me about $1,000 to have something scanned at a service bureau, so the scanner pays for itself quickly.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.
______________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

In Which Medium (Digital or Traditional) Do You Feel More Secure And Why? An Austrian Student Interview…Cont.

Bridgette Mongeon with bronze sculpture of Jeanna and Richard Hathaway at Art Foundry Houston.

4. In which medium (digital or traditional) do you feel more secure and why?

I am comfortable, after 25 years of working in traditional clay of various kinds, and going to bronze. But I’m working hard at the exploration and learning about the possibilities and embracing them as I dance the dance that is digital and bridge the gap between the digital and traditional studios.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.

______________________________________________________________

Bridgette Mongeon-
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Does Your Thought-Process In Digital Sculpting Programs Differ From Your Thought-Process In Traditional Sculpting? An Austrian Student Interview Cont.

3. Does your thought-process in digital sculpting programs differ from your thought-process in traditional sculpting?
Yes, especially with the idea of being able to quickly get into a project, digital is slower for me. The other hindrance is I can’t spend as much time as I like with the digital processes. I work from commission to commission and not all offers the ability to use the digitally processes, and that slows me down.

Though I must say, that we should speak of the other digital tools that I use in my process. For example, In this video Digital Art for the Traditional Sculpture Studio I am using Daz 3d models and Poser to “sketch” in 3D. I absolutely love this. As I said, my mind thinks in a 3D form. With Jenna, in the video, we took that to milling, though she was small, it was the process that was important. I also loved working out the design for another client digitally

I am doing that with my present commission. See these posts.

The final results of the presentation using Daz, Poser Zbrush and Photoshop

Working through presentations Poser Zbrush Part-1

Working through presentations Daz, Poser, Zbrush Part-2

My husband, also an artist and writer, sat in on a new public relations conference with Daz 3D. Many of their models are sculptable, and I was very surprised at the geometry I found with this last project. Some might argue, “that is cheating.” I’m not sure it is. If this would have been a life size sculpture commission I would have taken this file of the players and had it milled out digitally- life size, in a heart beat. Though I would have had them milled naked and sculpted the clothes on them. I also expect I would have been cutting away the foam and changing positions as I progressed, but I do the same thing with my large commissions with armatures made in metal. Except I have to bang those with a mallet.  Milling for enlargements is so great!

My preferred way of working for large or monumental work would be maquette, 3D scanning, foam, clay on foam. I rarely sculpt larger than life, but there would be no other way, in my opinion, to do this. Unless you are going to work on something like the American and the new digital processes used with data direct to mold. See my article in 2007 Sculptural Review Article.

Again, as an artist I’m paid to get a tangible medium to a client, I have to think to the end of the project. If I am sculpting in clay, I am still thinking through to the process of bronze casting. How does this work, how does this piece, this design translate to the final medium? I have to do the same with digital, though the tools and mediums available are so different and changing daily.

I will also mention that when working digitally, I prefer to change my material to something that resembles my traditional clay. I hate the plastic look in digital sculpting.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.

______________________________________________________________

Bridgette Mongeon
Sculptor/Writer/Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

Which Medium Do You Think Is More Flexible, Digital or Analog Clay? An Austrian Student Interview Cont.

2. Which medium do you think is more flexible, digital or analog clay?

I have described a bit of this in a previous post, however, in defense of digital sculpting, the tools that are available intrigues me. For example, sculpting symmetrically, though no person is symmetrical, I can change that at the end.  But in digital I don’t have to sculpt two eyes, or two ears, etc. When I can shorten the amount of time of getting the shape and instead focus on the detail the technical process allows me more time for creativity.

By far the most hindering part of the digital process is the output. There are still a few factors that interfere with my process in this area. One is cost, and the other is the medium, also the build envelope or size. I’m finishing a bust in traditional clay right now, but I would much rather have created it digitally. However, my resources for out put would have been milling in foam, a good armature for larger pieces, but I would have still had to do the details again, and I do not like the stiff look that a piece of foam covered in clay has.

Rob Neilson’s sculpture Monument to St. Elizabeth of Hungary is featured in Bridgette Mongeon’s book Digital Sculpting with Mudbox- along with other resources for output for digital art.

I could mill it out in stone; I must say I anxious to have a project where I can explore this more. All my life I have sculpted in clay, concrete, bronze or pourable mediums. Now with digital milling in stone I can extend my tool set to “stone carver”. With the Digital Stone project, I can create artwork in this medium, as well. This excites me to no end. When I think of the possibilities I also consider the many projects I have given up over the years not having this skill set.

I also love the idea of doing more architectural sculpting work using the digital tools. Creating a finial and being to enlarge it 20% or anything in steps of enlargement is huge. There is no price that can be put on that.

However, digital printing in any other medium is not a viable option, either because of the build envelope or the cost.

Home 3D printers like the cupcake are the beginning of something bigger for those wanting to make 3d models in their own art studios.

Im intrigued with the research at Solheim Additive Manufacturing Laboratory in the Mechanical Engineering Department on the University of Washington campus.  If only I could create in the computer and then digitally print out my form in clay in my own studio, like they are doing at this lab. I think this would be a viable resource for me. I know that the open source “free” 3d printers like Rep Rap or maker bot have some attachments to digitally print in clay, and I’m waiting to see how these evolve.

I think another resources is materialize by .mGX for going directly to bronze, though very expensive. I have visions of using them on an intricate piece similar to Alfred Gilbert’s Virgin Mary or St. Michael. Pieces that would be a nightmare to recreate in a triditional bronze process but could easily be done with .MGX.

The very near future will  drastically change the way I work. As many of the patents have ended on 3D printing, I believe you will begin to see a change in the cost factor and availability of home 3D printers. I still may be limited by the build size, unless, of course, I can figure out how to change a machine to accommodate my needs. I’m not sure I am that mechanically savvy.

As I write this, I find an aching. To go from screen to finished project without touching it leaves a hole inside of me. I am afraid I will not be able to “feel” the emotion of the piece unless I touch it. Oh, this is a strange thought.

Though looking at the quick sketches in my Mudbox video I can feel the emotion without touch. Will it feel the same digitally printed?

Remember, I am still a traditional artist. I get paid for a tangible piece of art. I need to get the sculptures out of the computer. I must base my choices on that final output.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.

_____________________________________________________________________________

Bridgette Mongeon
-Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

What Makes Sculpting In Clay Appealing To You? An Austrian Student Interview Cont.

1. What makes sculpting in clay appealing to you?

I am a tactile person. I love the feel of clay in my hands, the softness of wet clay out of the bag allowing me to quickly rough in the general shape, the leather hard stage providing the perfect texture for carving in intricate details. The smell of earth, the sound of the water as it is sucked into dry clay in a cup— regenerating it into a malleable medium.

Working in this medium for over 25 years there is more. My brain has developed synapsis that are strictly 3 dimensional. I can quickly rough in a figure and gesture, bringing emotion to an object in clay, much faster than I can in a 2d sketch. In fact, I have noticed that my brain misfires, skips, or bluntly—farts when I am trying to bring thoughts from my brain into two dimensions, though I have continued to sketch my entire life, working in clay or a 3D form helps me to express that creativity quicker. My study of emotion in art, especially facial expression and psychology and science behind that, is exhibited in my sculptural forms and my creations of posthumous sculptures. I have trained myself in the precision of finding the emotion and transferring it to the clay. I’m not sure if this transpires in digital form. It probably does, and I do my best to explain it in my lectures, but it is a very abstruse, imperceptible process.

Zbrush’s Zsketch is more like using clay, but I still butt my head up against geometry from time to time. A distraction from my creativity.

I must say that I do love the immediacy of the medium. I love being able to quickly squeeze and pinch or pull a shape out of a blob. This was probably my most frustrating aspect of digital sculpting, but is quickly changing. I hated having to be bound by the geometry under a piece, it still pisses me off from time to time. Zbrush’s zsketch is more in tuned to my traditional process though I am still butting up against geometry every now and then. I would say the same with being able to pose or move a piece. For me, doing this digitally (Zbrush, Mudbox) is time consuming and leaves me fumbling. I want to play with the form before finalizing it, and I do not feel as comfortable digitally with that as I would like. Some say the geometry is the armature. To me, that is a poor analogy, it is more like grit that is caught in my traditional clay and totally irritating me as I try to dance my hand over it.

This is an interview of 10 questions by Mathias Herbster of FH Vorarlberg University in Austria directed to Sculptor Bridgette Mongeon about the comparison of digital and traditional sculpture.

_____________________________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast

An Austrian Student Interviews Me On Comparison Of Digital And Traditional Sculpture

Bridgette Mongeon lectures on digital 3D
processes and the traditional sculpture studio.

I have worked hard over the last few years exploring the digital technology and trying to bridge the gap between digital sculpture and traditional sculpture. I have explored the process in my book Digital Sculpting inMudbox Essential Tools and Techniques for artists, with the Art and Technology podcasts, and in lectures that I have presented to organizations and institutions. Should your institution want me to come and talk about these topics, please feel free to contact me with the details.

My graduate studies and the writing of my first novel distracted me for the past year, but I’m looking forward to getting back to the topics surrounding digital technology. The technology continues to change. I really want to write a book about the technology and the processes. It would be wonderful to focus on the incredbiel artwork stemming from the use of this technology. I see it as a guidebook of resources, as well. There are also many new issues surrounding the use of digital technology that need to be addressed.  I’m still looking for a publisher that will get behind the need for this information.

Today, I woke and found an e-mail in my in box from a student from FH Vorarlberg University in Austria. Mathias has the same desire and direction and focus that I have with sculpting/digitally and traditionally and wants to interview me. I’m flattered, but more than that I feel comforted. In my life, it is extremely important to pass on information and help others. I find it in all aspects of my life— a driving force. To see that my podcasts, articles, books and desire have reached half way around the world to someone else with the same passion and direction, is inspiring. I thought it would be interesting to answer these questions publicly on my forum.

 
_____________________________________________________________________________

Bridgette Mongeon
Sculptor, Writer and Speaker

Bridgette Mongeon is a sculptor, writer, illustrator and educator as well as a public speaker.

Her blog can be found at https://creativesculpture.com.

She is also the owner and creator of the God’s Word Collectible Sculpture series

Follow the artists on twitter twitter.com/Sculptorwriter twitter.com/creategodsword

Facebook http://www.facebook.com/bridgette.mongeon

Listen to The Creative Christian Podcast or the Inspiration/Generation Podcast Click on Podcast Host Bios for a list of all podcasts.

Listen to the Art and Technology Podcast